So, looking to build a classic warrior/mage class for an elf like it was in original D&D, who goes in melee and casts wizard spells from the first level (I’m converting a DCC game to DW). I was thinking to use the fighter stats, minus the signature weapon and bend bars, lift gates (lol that’s actually a very big minus), plus all the spellcasting moves of a wizard, maybe reduced in some way (less spells known and less spell slots available).
edit: forgot to add: so, what do you guys think about this?
>>minus the signature weapon and bend bars, lift gates (lol that’s actually a very big minus)
Clearly you need more bars and gates in your game.
Overall, it’s an easy way to do it and not bad one. Reducing spellcasting is not necessary.
I would just take out ritual, and then you could easily leave the rest of the Wizard spells as-is
yess! I’m going like this. Armored, Spellbook, Prepare Spells, Cast a Spell, d10 damage, 10+constitution HP. Thanks guys!
Do you let him get advanced moves from both list?
gee, I don’t know, Maybe? My guts say “no”, the fighter has lots of awesome mystical moves and you can also take multiclass dabbler if you want more wizard. But why not? We’ll see.
I’m working with my friend on something similar and we both agreed that the damage needs to come down to at most a d8. And remove ritual and allow one less spell memorized per level.
why? (I’m ok with no rituals, that’s just too wizard-y)
From a mechanics perspective: Because otherwise you are just simply stepping on what makes both classes unique. A d10 damage fighter that can cast spells like a wizard? Why wouldn’t everyone do that? As the GM you have to be able to let each character shine in a situation, and this class you’ve described shines in too many ways.
From a fiction perspective: A warrior has practiced killing with weapons (d10) and a mage has practiced magical spells (X spells / level). If you class does both, it must have spent less time on each, right?
I don’t know. I my games, is not that the fighter shined for the d10 damage die; both the ranger and the thief deal more damage with the animal companion and the sneak attack, while the paladin and the barbarian share the d10 damage die of the fighter; and the wizard spotlight moments were inevitably the use of rituals. Also, a fighter that takes multiclass dabbler into cast a spell at level 2 is not that different from what we are building here. Compare that scenario with this hybrid class at level 2: full armored spellcasting instead of -1 level for spells, but only one other advanced move instead of signature weapon & bend bars/lift gates. Sounds balanced.
(and personally, I don’t give a fuck about time and training and so on. Not since a player made a 10 years old prodigy ranger. This is fantasy, bitches!)