Inverse World mechanics preview! I know you #DungeonWorld  folks love new playbooks.

Inverse World mechanics preview! I know you #DungeonWorld  folks love new playbooks.

Inverse World mechanics preview! I know you #DungeonWorld  folks love new playbooks.

Jacob Randolph wrote all of the moves here; we worked together on concepts and ideas, but this is 101% his doing and it is amazing.

The Lantern is the “mage” or “cleric” of Inverse World, but its magic is heavily tied into the setting. They are named for the portion of Sola that follows them around and can be coaxed or harassed into working its magic. They are also known as Lanterns because they serve as a guiding light to others, a symbol of the mortal ability to commune with the divine.

You can check out the first page here: http://www.mediafire.com/view/?qh3wdwlhv0odd78

It includes everything except names since we haven’t done that yet. You’ll note it has Drives instead of Alignment and Source of Light instead of race, just like I mentioned in the previous post. 

I might preview a few more playbooks along the line, along with information on how they fit into the setting and why they make up the core class collection.

http://www.mediafire.com/view/?qh3wdwlhv0odd78

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