I’m very happy to present the Big list of Dungeon World Playbooks!

I’m very happy to present the Big list of Dungeon World Playbooks!

I’m very happy to present the Big list of Dungeon World Playbooks!

Originally initiated by Tam H, there are now three dungeoneers (Colin Kierans and myself) hacking away to make this website the one-stop shop for Dungeon World playbooks on the interwebs!

Of course, it’s not a literal shop, we just link to the playbook on DTRPG or if it’s free, Google Drive/Dropbox/etc. You can sort by author, description, category, date added, etc – and even search our database, with real-time results! You can even comment to leave a short review of your thoughts and experiences with the playbook

(they aren’t there for discussion).

We’re currently adding as many as we can find, and are adding more all the time. Feel free provide suggestions (including any “must have” playbooks). If you don’t see a playbook here, that’s ’cause the website only two days old – we are steadily working through reddit, G+ and the wiki to find all of them.

Thanks for checking it out, and we hope it helps you find your next favorite playbook!

PS if you’d like to contribute, checkout our README here:

https://github.com/exposit/dw-playbooks/blob/gh-pages/README.md

https://exposit.github.io/dw-playbooks

How is Load and encumbrance handled in your games?

How is Load and encumbrance handled in your games?

How is Load and encumbrance handled in your games? Does it come up often enough that you actually think about it? Or do you usually handwaive it away, or ignore it entirely even?

I put a poll below, for unscientific purposes.

Google seems to have swallowed the original post, so…

Google seems to have swallowed the original post, so…

Google seems to have swallowed the original post, so…

We are proud to announce that the latest version of Worlds of Adventure is now available! See Shared Post for more.

Originally shared by Cameron Burns

Worlds of Adventure v0.2 is here!

We’re proud to announce the second iteration of this ongoing project. If you’re not familiar with the initial Release of Worlds of Adventure, we’re looking to build on the strengths and themes of Dungeon World with a holistic, take-it-as-is ruleset that emphasises functionality and flexibility.

For those familiar with the v0.1 ruleset, here’s a list of some of the broad-strokes changes:

– Updates to some overall mechanics, particularly for Bonds and the Adventure Moves.

– Some small tweaks to items and item prices.

– Updates to each of the classes, some small, some big.

– The Cleric has been totally reworked!

– Spellcasting (for the Cleric and the Wizard) has also been reworked, and there are some extra premade spells and invocations.

Please send us your comments and suggestions. You can contact me, Yochai Gal, and/or the other owners/moderators of this community whom I can’t seem to +tag right now.

https://drive.google.com/open?id=1DPj7XzcpuqItzPqiU0SbzPLYI5ciuAp2

Here’s my final take on the Wizard playbook (now called the Sorcerer); it uses Vancian spells and a MANA mechanic…

Here’s my final take on the Wizard playbook (now called the Sorcerer); it uses Vancian spells and a MANA mechanic…

Here’s my final take on the Wizard playbook (now called the Sorcerer); it uses Vancian spells and a MANA mechanic that mimics the way AMMO works. You may have seen an earlier (and very different) version here before.

The preview below doesn’t match but you can ignore that.

Flavor text:

Wizards aren’t all they’re cracked up to be. Heads always in their books, playing at powers they barely understand. Sorcery is where the fun really is. No silly scrolls or ancient parchment to pore over, no years of study and in dusty corridors. Just pure, raw power. You were born with it, boiling inside you from the moment you first gasped for air , in a world ripe for the taking. Mana flows through your veins like hot lava, just aching to be released in whatever shape your heart desires. But you don’t control the Mana, do you? You’re just along for the ride. You’re a conduit for something far greater than yourself; without it you are nothing, and without you it is worthless. Sure, you aren’t always in control. And yes, sometimes it bites back. But what in life worth doing doesn’t sting, just a little? Now, you just have to ask yourself: “Do I have the power to take what’s mine?”

https://drive.google.com/open?id=0BzeF5GXNEsnfdDhkZV9tZDNwQVk

We are proud to announce the first ever public playtest of Worlds of Adventure!

We are proud to announce the first ever public playtest of Worlds of Adventure!

Originally shared by Yochai Gal

We are proud to announce the first ever public playtest of Worlds of Adventure!

What is this?

Worlds of Adventure is an ongoing project to present a simplified, tightened ruleset for Dungeon World that builds on the strengths and themes of the original game, while incorporating newer ideas and designs made popular since the game’s original release. In Worlds of Adventure, we try to enhance those rules that facilitate roleplay, simplicity, and flexibility, while keeping true to Dungeon World’s’ roots. The ruleset for Worlds of Adventure is meant to both supercede and take precedence over those of Dungeon World.

You can read a summary of these changes in the Introduction section of the document.

Please remember that this is just an early playtest; many of these rules are expected to change and adjust based on community feedback.

Thanks, and please send us your comments & suggestions!

Our team: Muggins AU, Nicolas Derom, Greg Soper, & me, Yochai Gal

https://drive.google.com/open?id=0BzeF5GXNEsnfRWxmN3U3QW5MTVk

We are proud to announce the first ever public playtest of Worlds of Adventure!

We are proud to announce the first ever public playtest of Worlds of Adventure!

We are proud to announce the first ever public playtest of Worlds of Adventure!

What is this?

Worlds of Adventure is an ongoing project to present a simplified, tightened ruleset for Dungeon World that builds on the strengths and themes of the original game, while incorporating newer ideas and designs made popular since the game’s original release. In Worlds of Adventure, we try to enhance those rules that facilitate roleplay, simplicity, and flexibility, while keeping true to Dungeon World’s roots. The ruleset for Worlds of Adventure is meant to both supercede and take precedence over those of Dungeon World.

You can read a summary of these changes in the Introduction section of the document.

Please remember that this is just an early playtest; many of these rules are expected to change and adjust based on community feedback.

Thanks, and please send us your comments & suggestions!

Our team: Muggins AU, Nicolas Derom, Greg Soper, & me, Yochai Gal

https://drive.google.com/open?id=0BzeF5GXNEsnfRWxmN3U3QW5MTVk

Ran an audio-only game on Discord a few nights ago with some strangers; we used Ray Otus’s excellent Plundergrounds…

Ran an audio-only game on Discord a few nights ago with some strangers; we used Ray Otus’s excellent Plundergrounds…

Ran an audio-only game on Discord a few nights ago with some strangers; we used Ray Otus’s excellent Plundergrounds issue “Hoard” – really, really great stuff.

I think my players were more scared of the Dragon Crabs than the actual Dragon.

I’ve created a list of alternative Vancian-like spells for my Wizard Mana hack – what do you guys think?

I’ve created a list of alternative Vancian-like spells for my Wizard Mana hack – what do you guys think?

I’ve created a list of alternative Vancian-like spells for my Wizard Mana hack – what do you guys think? What should I add? Remove? Edit?

Thanks