Hey guys!

Hey guys!

Hey guys! I’ve got quite a few friends interested in playing Dungeon World, so I thought I’d try running a West Marches-like campaign.

http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/

Now, this does raise a small problem. Currently, I believe I have roughly ten people interested in playing, and that number may grow as time goes on. That in itself isn’t a bad thing, but it does leave me with too few character classes. I’ve got the eight base classes, the Barbarian, and the Immolator all from the main DW site. I also have a Shaman class I found that one of the players was interested in playing, and it looked pretty good.

However, ideally I’d like everyone to play different classes, and have at least a few options even if they pick last. And if their characters were to die, to have the opportunity to pick a class thats new both to them and potentially those they play with. So, does anyone have any base classes they recommend? Or any advice on how to run a campaign in this style for Dungeon World?

Hey everyone.

Hey everyone.

Hey everyone. I’ve run a couple one shot Dungeon World games in the past, and they went very well. My friends and I plan on starting a full on campaign soon, and I’m DM’ing. I was just wondering how everyone here chooses their stats when creating a character. I know that the rulebook has stat points to assign, but I sort of feel that perhaps thats a bit boring. Are there any more alternative ways to determine stats that usually work fairly well?