Lately I’ve been putting together a framework for running modern fantasy games in Dungeon World. My goal was something that has the feel of Dungeon World and can be used with the Dungeon World rules without many adjustments.
It’s inspired by d20 Modern and a campaign I ran many years ago without ever actually learning the d20 Modern rules. And Urban Shadows and Monster of the Week, of course.
It’s still in rough shape — there’s so much ground to cover — but all the pieces are there, including six playbooks (character generation is a little different, more flexible) and a guide book.
Anyway, I’d love any feedback, advice, or suggestions.