Fiendish Puzzle Box

Fiendish Puzzle Box

Fiendish Puzzle Box

Not clearly magical but just the product of fine and intricate craftsmanship, this box has no obvious lid or clasp.  However, on pushing a particular corner, geometric patterns extrude from its surfaces.  Manipulating the patterns should lead you to opening it eventually, but whenever you feel like you’ve almost opened it you find yourself inexplicably back where you started.  You’re sure that with time, though, you will be able to work it out.

When you make camp and spend your watch trying to open the box, roll+INT.  On a 10+, you manage to open the box.  On a 7-9, take +1 forward to your next attempt to open the box.  Either way, take -1 ongoing to Take Watch rolls tonight, if any.

What’s inside?

Was brainstorming magic item ideas, and having just finished The Last Airbender, this one tickled my fancy.

Was brainstorming magic item ideas, and having just finished The Last Airbender, this one tickled my fancy.

Was brainstorming magic item ideas, and having just finished The Last Airbender, this one tickled my fancy.

Shield of the Avatar

The surface of this shield appears to be an intricate, shifting flow of four different elements.

When you use this shield to redirect an elemental attack, roll+CON.  *On a 10+, the attack hits a new target of your choice.  On a 7-9, you take half the effect and redirect half.  On a miss, your concentration is disrupted and you are unable to control the energy.

A chimera opens its jaws to unleash flame at the Paladin.

A chimera opens its jaws to unleash flame at the Paladin.

A chimera opens its jaws to unleash flame at the Paladin.  He chooses to stand firm, taking cover behind his shield and letting the flames wash over him.  Is he defying danger?  Defending (himself)?  If it depends, what circumstances would lead you to choose one or the other?

Just finished session 2 of my first DW campaign, and I feel like I’ve done a decent job of making most of the…

Just finished session 2 of my first DW campaign, and I feel like I’ve done a decent job of making most of the…

Just finished session 2 of my first DW campaign, and I feel like I’ve done a decent job of making most of the characters feel awesome.  I am having trouble, however, finding ways to highlight the bow-wielding ranger with a hawk animal companion in an underground dungeon.  Most of the time they just end up firing away with their bow, which is okay for now but will get boring soon enough.  The party is still level 1, so no advanced moves are in play yet.

What are some ideas for giving the ranger more chances to make their presence felt in an indoor dungeon crawl?

The party rescues a demon from captivity.

The party rescues a demon from captivity.

The party rescues a demon from captivity.  In “gratitude”, he enchants one of their weapons (by impaling one of his imps on it, then using the imp’s lifeforce to power the enchantment).  The weapon now slowly drips blood when drawn, and has a move associated with it.

I’m trying to decide on what the move should be – I want it to be something double-edged, to reflect the questionable source of the enchantment.  Some ideas:

When you draw blood with this blade, deal +1 damage, but take 1 damage in return (ignoring armor).

When you let this blade taste your blood, hold 1.  When you deal damage with it, you can choose to spend your hold to deal +1d6 damage but take 1d4 damage (ignoring armor) in return.

Thoughts/suggestions?