A friend and I are working on a Wuxia/Kung Fu setting for Dungeon World, so I’ve had to take my first crack at…

A friend and I are working on a Wuxia/Kung Fu setting for Dungeon World, so I’ve had to take my first crack at…

A friend and I are working on a Wuxia/Kung Fu setting for Dungeon World, so I’ve had to take my first crack at creating a class. I sussed out a draft of some core moves for the Martial Artist, obviously based heavily on existing Dungeon World moves. If you guys could take a look and let me know what you think that would be awesome. Thanks!

The Martial Artist

Stats HP 10+Constitution

Damage: d10

Paths (pick one):

When you learn something new about the world of martial arts mark XP

When you prove your kung fu is stronger mark XP

When you use your martial arts to make the world a better place mark XP

Signature Style

You have dedicated your life to the pursuit of a single martial arts style. Your unarmed attacks deal class damage, have the Hand tag, and your need to fight unencumbered counts as 2 weight.

Attributes (choose two):

Hard – +1 damage +1 weight

Soft – +2 piercing

Strong – add forceful

Fast – add precise

Lean – -1 weight

Long – choose another range

Calm Before the Storm

When you take a moment to centre yourself and prepare for a fight, roll +Str. On a 10+ hold 3 on a 7-9 hold 1. When engaging an enemy spend hold to:

Add +1d4 damage to your next attack

Add +1 to your next Discern Realities roll

Next time you take damage take -1d4 damage

Turn your next -6 into a 7-9

I Know Kung Fu

The first time you observe another martial artist roll +Wis. On a 10+ ask the GM three questions from the list below. On a 7-9 ask one question:

What is their style called and where does it originate?

Who is their master?

What is a weakness of their style? Take +1 forward when acting on the answers.

Hard Body

Through brutal training your body has been conditioned to absorb punishment. When you wear nothing more than cloth and carry no shield you are considered to have armour 1.