In my current campaign there’s an evil cleric and a paladin on a quest to convert a city into the worship of Zatar,…

In my current campaign there’s an evil cleric and a paladin on a quest to convert a city into the worship of Zatar,…

In my current campaign there’s an evil cleric and a paladin on a quest to convert a city into the worship of Zatar, the God of Revenge. I made a simple point system for the city’s conversion, where beneficial actions and successful charisma rolls convert more of the city, and negative actions like running people through with swords in the name of Zatar lowers the points.

I also made a few custom moves:

When you are going around town preaching your god, roll +CHA.

On 10+ you get a large crowd of interested people who want to hear your word.

On a 7-9, pick one

– you draw a big crowd but they are hostile to your preaching

– you draw a tiny crowd but they are not hostile to your preaching

On a miss, you draw unwelcome attention and possibly a crowd of onlookers to laugh at you.

When you are performing rites for your god to gain a blessing, roll +CHA.

On 10+ choose 3. On 7-9 choose one.

– You don’t attract unwelcome attention

– You don’t have to go on a mission

– Your god will not mark you

– The rites are not exhausting.

On a miss, your god is angry with you and instead of a blessing, you gain a debility.

I feel these need more work, though. Any ideas?

In yesterday’s game, the druid turned into a griffin to battle another, died and rolled a 8 on a Last Breath.

In yesterday’s game, the druid turned into a griffin to battle another, died and rolled a 8 on a Last Breath.

In yesterday’s game, the druid turned into a griffin to battle another, died and rolled a 8 on a Last Breath. Death took part of their soul and returned them to life, into the form of a black griffin, and they rose like a phoenix to fight some more. It was awesome. Dungeon World ❤