So, this is my first real attempt at using Apocalypse World-style fronts, but I’m using them for my Fate Core game…

So, this is my first real attempt at using Apocalypse World-style fronts, but I’m using them for my Fate Core game…

So, this is my first real attempt at using Apocalypse World-style fronts, but I’m using them for my Fate Core game based in the Camelot Trigger setting.

This campaign front involves MerGN-A (a sentient AI bent on dominating or exterminating mankind) and her robotic horde of Emergent slowly returning to prominence in the solar system, having been overthrown and sent into retreat by the united forces of humanity under King Arthur.

I’ve got two dangers figured out already:

One is a cult who worship MerGN-A, employing brainwashing techniques developed by the Emergent to recruit new followers.

The second is a shape-shifting assassin (called a Shade) who can take on the form and personality of those it kills, on a mission to disable Avaluna Base’s Quantum Moat: a defence system which prevents the Emergent from using their more advanced hyperdrive technology to directly materialise within humanity’s seat of power.

The third…I want the third to show the return of the Emergent and the gradual escalation of their attacks against humanity’s forces (primarily those on Venus, Earth and Mars as they’re the ones who have firmly united against MerGN-A so far). I see it as being sort of like the slow return of the Shadows in Babylon 5, but over a shorter timeframe. I’m just trying to figure out how to reflect that in Grim Portents. Any ideas from people more used to designing fronts?