Again…

Again…

Again…

Originally shared by Ray Otus

[Reposted with better graphic] WHY oh why I am I thinking about this again? So … some people want to mess with the dice in Dungeon World/PbtA games so that there is no +1 or –1 but rather a D&D 5e style advantage and disadvantage. I get why. I was thinking today about different ways to do it and how much they warped the percentages. Here’s my findings.

Variations Compared

d4/d6 method = roll d6+d4 when disadvantaged, d6+d8 when advantaged

+/- method = this is the ‘control’ group: 2d6-1, 2d6, 2d6+1

low/high method = this is the popular one, roll 3d6 and remove the highest when disadvantaged or remove the lowest when advantaged

doubles method = roll 2d6, when disadvantaged count high doubles (44,55,66) as a 6; when disadvantaged count low doubles (11,22,33) as 7

So which is the best method? Well, taste varies of course. I’m most interested in methods that produce curves close to the +/- method. To me it looks like the d4/d6 method is a good one. Which is nice because there is already a precedent (e.g. barbarian appetites move). The doubles method is good too, but too weird.

Anyway. I don’t actually think I would ever change this, but here ya go.

HELP!

HELP!

HELP! In writing Plundergrounds 4 I realize I want a character that throws bombs – exploding/flammable alchemical potions. Is there a (free) playbook or compendium class out there somewhere that is suitable? I would like it to be free because I would like to reference it from the zine and I don’t want to make people buy stuff (in addition to my zine). But I’ll take “cheap” ($2-3) playbook suggestions, but ONLY if you personally have played/tested it and recommend it.

I dropped this yesterday afternoon. It’s getting some great feedback. I hope you all enjoy it too.

I dropped this yesterday afternoon. It’s getting some great feedback. I hope you all enjoy it too.

I dropped this yesterday afternoon. It’s getting some great feedback. I hope you all enjoy it too.

Originally shared by Ray Otus

Plundergrounds 3: The Hoard is now available!

Get it with your $2/zine subscription: http://www.patreon.com/rayotus

This one is all about dragons, their strange hoarding compulsion, and the ecosystem that develops around/within their unique lairs.

• The mysteries of elder dragons revealed!

• Three hoarding dragons and their incredible lairs: Salucidiar’s toxic wasteland, Balthazorial’s flotilla of wrecked ships, and Lord Moamaug’s vast catacombs.

• Blood-sucking dragon crabs and other nasty hoard denizens!

• The many uses of dragon blood.

• The Staff of Ariol Graymane (a powerful relic and magical mcguffin for tying together the disparate hoards)

• A toolbox on developing place-as-character.

• All with art by Juan Ochoa, Karl Stjernberg, Sean Poppe, and yours truly

Apologies for posting twice, I got the link wrong in the first one.

Apologies for posting twice, I got the link wrong in the first one.

Apologies for posting twice, I got the link wrong in the first one.

Originally shared by Ray Otus

Act Now to get all three for $2!

Subscribe now (www.patreon.com/rayotus) and download Plundergrounds 1 and 2 before May 30th. Then on May 31st, you can get Plundergrounds 3, all for a pledge of $2.

This will be your LAST CHANCE to get Ape City and Kazarak … for now.

Plundergrounds 1x! More Maps, Magic Items, & Monsters

Plundergrounds 1x! More Maps, Magic Items, & Monsters

Originally shared by Ray Otus

Plundergrounds 1x! More Maps, Magic Items, & Monsters

This cool 9-page supplement of totally usable Dungeon World material is yours thanks to the Plundergrounds patrons! If you like it, think about supporting the zine and getting not only these extras, but a complete new issue every even month of 2017: www.patreon.com/rayotus.

http://www.rayotus.com/jsg/pg1x.pdf

• A map of Ape City by Guillaume Jentey (previewed in a previous post)

• A map of Kazarak, before it’s abandonment (below).

• The Shrine of Clangdongring, a dwarven shrine, spell, and artifact that first appeared in The Gauntlet, Codex-Iron. It’s re-presented here with a new illustration by Guillaume Jentey

• A magical pipe, the smoking kind not the playing music kind

• d66 Dungeon Doors!

• Thought Drinkers, a new monster and an homage to D&D Thought Eaters

A common trend in new PbtA designs is to use an Advantage/Disadvantage mechanic (as seen in D&D 5e) over…

A common trend in new PbtA designs is to use an Advantage/Disadvantage mechanic (as seen in D&D 5e) over…

A common trend in new PbtA designs is to use an Advantage/Disadvantage mechanic (as seen in D&D 5e) over additive/subtractive modifiers. Here is what that would do to Dungeon World, mathematically speaking. [Edit: The chart represents your chance to get a 7+, 10+, or 12+. Sorry. I should have made that clear.]

Originally shared by Ray Otus

What happens when you replace +1 with an “advantage” roll in PbtA games?

Then answer is that you are about 8% more likely to hit a 7 or 10 than you were with just a +1. However, you are 1% less likely to hit 12.

[Math courtesy of AnyDice.com. “Advantage” means rolling 3d6 and taking the two best numbers.]

Anyone else listening to Alford Soultaker? It’s so good! Oli Jeffery / Rob Bullen

Anyone else listening to Alford Soultaker? It’s so good! Oli Jeffery / Rob Bullen

Anyone else listening to Alford Soultaker? It’s so good! Oli Jeffery / Rob Bullen

https://www.youtube.com/watch?v=1CszbglYT8g

https://www.youtube.com/watch?v=1CszbglYT8g