So I’ve been thinking about how, as a GM, I can have my monsters prepared ahead of time for easy reference.

So I’ve been thinking about how, as a GM, I can have my monsters prepared ahead of time for easy reference.

So I’ve been thinking about how, as a GM, I can have my monsters prepared ahead of time for easy reference.

I created a few monsters for this week’s game, and use my Nexux tablet to scroll through them whenever I need access to the stats.

The “casting cost” is simply the Armor they have (in the example below, the lich has 5 Armor).

My question and/or advice is this: can anyone help me with a better, easier stat block layout? Also, since I’m playing online, should I show my players the image of the creature(s) as they’re battling? I remember reading an article once (I forget where) that suggested the GM show the players the creature’s stats, including the To Hit, AC, and Hit Points. Maybe this can be a good visual to share with the players?

I appreciate your thoughts and suggestions!

The Spell Defense move, does the wizad have to have an ongoing spell or can he still deflect an oncoming attack if…

The Spell Defense move, does the wizad have to have an ongoing spell or can he still deflect an oncoming attack if…

The Spell Defense move, does the wizad have to have an ongoing spell or can he still deflect an oncoming attack if he’s not maintaining one?

Still having trouble with Discern Realities and other games’ Notice/Perception rolls.

Still having trouble with Discern Realities and other games’ Notice/Perception rolls.

Still having trouble with Discern Realities and other games’ Notice/Perception rolls. If a player says, “I’m searching the room…” do I have him roll Discern Realities, or just let him find whatever it’s in the room (secret door, hidden map, etc).?

I’m running a game tomorrow night with two of my friends.

I’m running a game tomorrow night with two of my friends.

I’m running a game tomorrow night with two of my friends. Would like to add one more person, but to be honest, I’ve been a bit hesitant only because I’m not comfortable in my GM ability and in the past I’ve encountered “rules lawyers.” 

Has someone else felt this way, or am I just being to hard on myself?

Bag of Holding, 6-, and Hard Moves…

Bag of Holding, 6-, and Hard Moves…

Bag of Holding, 6-, and Hard Moves…

As I’m reading the Magic Items section, I started to wonder if rolling a 6- is an opportunity for the GM to activate a Hard Move, regardless if there’s “danger” lurking. In the case of reaching inside the Bag of Holding, as a GM, would you penalize a player for rolling 6-? Simply saying, “You do not retrieve the item” is mundane and boring, as far as Dungeon World is concerned.

So, what would be the proper way to handle this scenario, and all scenarios where failing doesn’t necessarily mean a bad thing?