Question to the players of DW:
Does this game really feel different (as a player) than playing an OSR clone (or OD&D/AD&D)?
Because I played Dungeon Crawl Classics RPG yesterday and it was lots of fun because it is an easy to learn system and you can still narrate your actions although they might have no in-game consequence. I.e. I said: “I’m charging right in!” but I had a level 0 char who couldn’t charge.
I can imagine (I’ve never played DW, only GMed it) that a dungeon crawl in DW wouldn’t be that different. Depends on your GM, of course.
As a GM I like the partical success mechanic in DW because it helps me to propel the story onward but is this as valuable to the players as it is to the GM?