Hey all!

Hey all!

Hey all! I have a request for some feedback on a concept I have for a “location of interest”. I’ve already begun writing for it, but the linked document (2 pages) is a piece I put together for your review that just covers the concepts included. At the end I have a few questions. Please feel free to respond here, or via comment on the doc, or however else you wish to. Thanks in advance for any feedback, I really appreciate it!

I have 2 ideas regarding using “Hold” with a device, both of which I am looking for feedback on…

I have 2 ideas regarding using “Hold” with a device, both of which I am looking for feedback on…

I have 2 ideas regarding using “Hold” with a device, both of which I am looking for feedback on…

The first idea is of players gaining “Knowledge” (generic term for now but fitting enough for my idea), the points of which would be used as a gauge of understanding. Essentially, interacting with one device gives them a better understanding of it, potentially making it easier to interact with more of them later…

EX: When using this device while having 3 or more Knowledge, you do so with a +1 Forward

Additionally, I want there to be an option (when interacting) such as: “You do NOT gain Sympathy” that would attach to them 1 “Sympathy” should they NOT choose said option. Then later, that “Sympathy” could be exploited by a, for example, a mob…

EX: This enemy takes 1 less damage from those with 3 or more “Sympathy”.

Here’s an example of these concepts together in a device…

When you interact with this device, roll+INT. When using this device while having 3 or more Knowledge, you do so with a +1 Forward. On a 10+ choose three, on a 7-9 choose two, on a 6- choose 1.

…You gain Knowledge

…You do not gain Sympathy

…This device does not break

…You do not draw unwanted attention

Feedback request:

– I want it to be simple – do you think this is too much for players to track? I was imagining having up to 3 different “Knowledge’s”, and then the “Sympathy” so there could be up to 4 “currencies” to track. That said, this would only carry through a session or two, and I imagined after that, they could discard the currency (it would no longer be used for various reasons).

– The description of “Hold” seems to indicate this is not the way to use said currency – I’m not too worried about that, but I do wonder if this kind of thing fits within the accepted “rules” for Hold.

– Is there a better way to achieve what I am going for?

I have had this idea for creating a dungeon for DW that has “regions” and the rooms would be cards that have moves…

I have had this idea for creating a dungeon for DW that has “regions” and the rooms would be cards that have moves…

I have had this idea for creating a dungeon for DW that has “regions” and the rooms would be cards that have moves on them. They (rooms) could be presented in any order randomly, or linked together ahead of time (and there would be a map showing a default configuration at the end). Additionally, this dungeon would have some new magic items, monsters and a compendium class. The primary reason for doing/creating this would be to learn more about Dungeon World’s inner workings (I’ve only run 4 games at this point, but have been running D&D and creating things for it for 24+ years now). In the end, the goal would be to have a PDF to share with others (for free).

I created a VERY crude/basic mockup of the general layout/idea and was hoping to get some feedback on it. Specifically, is there any desire for something like this from GM’s out there? Not just from you, but from what you are seeing from others as well. Would something like this fit/work well with DW?

I know this will not be an original concept/approach to creating a dungeon, but really this would all be a way for me to express some story elements and ideas I have that I think would be fun and would work well in said format.

Finally, any tips/advice you might have would be appreciated. I want to make this fit with the DW vibe (my biggest concern right now), so part of my focus (for example) would be making this work within the “leave blanks” framework.

What are your favorite questions to ask Players during their first session to get things started?

What are your favorite questions to ask Players during their first session to get things started?

What are your favorite questions to ask Players during their first session to get things started?

The first group I ran DW for, I asked some questions, but probably not enough. We (that group) have since played a few more sessions and I’m getting better, but tonight I am running a game for 4 new people who have never played before.

As such, I will be asking questions of them to get things rolling, and I thought I would ask you… *what questions have you lead with for an opening session? Do you have go-to questions in these situations?*

NOTE: I’m not in any particular rush to hear back before I run my session later tonight (though that could be helpful). I’m mostly hoping for discussion about the questions, why you think they have worked well, approaches based on the prior player experiences with DW, etc.

Thanks!

Does Drive-Thru RPG allow you to just post free PDF’s?

Does Drive-Thru RPG allow you to just post free PDF’s?

Does Drive-Thru RPG allow you to just post free PDF’s? I see various DW-related content there, and I was suddenly curious what the process was for putting up a free PDF. Additionally, I think I’ve seen free material there, but I wondered if there were other requirements (ex: having at least one product there that is not free, etc). Anyone know?

Co-op World Creation (Pre-DW Campaign) via MicroscopeRPG

Co-op World Creation (Pre-DW Campaign) via MicroscopeRPG

Co-op World Creation (Pre-DW Campaign) via MicroscopeRPG

I’ve been reading about #MicroscopeRPG and even listened to an Actual Play this morning. It has me thinking it could be really cool to use it to cooperatively craft the history of a world with my DW players, and then use that resulting product (the world/history) as the theme for a new campaign world in DW (played by those same players of course).

The idea here is that it would allow the players to help set the theme of the world initially which in turn would (theoretically) make it easier (faster) for them to take that active role in world development while in-game. With the blank white slate we have initially, some of them find it hard to answer things like… “who is the ruler here”, etc. Working up that initial world theme may not actually answer this question, but it could help a player come up with an answer they are happy with.

Any thoughts on this? Have you in fact tried this? Adam Koebel replied to me in Twitter about this saying “Microscope-into-DW is a classic” – still not sure if that means he had tried it yet, so that kind of prompted this post, to see if anyone here has. Thanks!

It’s been 5 weeks, but we were finally able to get together for a second game!

It’s been 5 weeks, but we were finally able to get together for a second game!

It’s been 5 weeks, but we were finally able to get together for a second game! This article covers examples of my players taking world creation into their own hands – something I wanted to illustrate for those I know who have not experienced this kind of gaming before…

http://www.theweem.com/2013/07/dungeon-world-game-2/

#DruidWeek  Okay, here’s a little something I put together for Druid Week called “Sacred Groves”.

#DruidWeek  Okay, here’s a little something I put together for Druid Week called “Sacred Groves”.

#DruidWeek  Okay, here’s a little something I put together for Druid Week called “Sacred Groves”. It’s a location-based move along with some examples/ideas/inspiration. Let me know what you think of my first ever DW creation (aside from card accessories) 😉

http://www.theweem.com/2013/06/dungeon-world-druid-week-submission-sacred-groves/

I talked about this here before briefly, but decided to go into a little more detail today…

I talked about this here before briefly, but decided to go into a little more detail today…

I talked about this here before briefly, but decided to go into a little more detail today…

http://www.theweem.com/2013/06/how-dungeon-world-ruined-things/

Talked to my brother today about Dungeon World.

Talked to my brother today about Dungeon World.

Talked to my brother today about Dungeon World. I told him that I played Pathfinder recently (a game I really enjoy) and… well… it felt rigid and clunky at times having now experienced DW. Question: What other games, or elements of other games (if any) are less enjoyable to you now that you have experienced DW?