I’ve been looking for a group to play (and someone else to GM) a campaign somewhat like Funnel World, only using the…

I’ve been looking for a group to play (and someone else to GM) a campaign somewhat like Funnel World, only using the…

I’ve been looking for a group to play (and someone else to GM) a campaign somewhat like Funnel World, only using the Villager class by Peter Johansen. Right now i’m just putting out feelers as to who might be interested, but if anyone’s looking for a rough estimate for time i was thinking sometime next week- After that i’m gone for a week and then i’ve got summer classes.

I have a custom class from a while ago, but a buddy of mine suggested some edits.

I have a custom class from a while ago, but a buddy of mine suggested some edits.

I have a custom class from a while ago, but a buddy of mine suggested some edits. I’m having second thoughts 2 1/2 months later, so below are the two versions of the Auramancer. Please let me know which one is better (and why, if you feel like it)

https://drive.google.com/folderview?id=0B7l7OZgiCCccQXhvMUJXWk83cm8&usp=sharing

Front Help?

Front Help?

Front Help?

The full plotline is this:

The vampire overlord Savanar Blackwing has allied with the great demon Malfegrus in order to bring a permanent night so that the vampires can roam free and feed.

There are also wandering werewolf packs.

I have three dangers so far for the campaign front:

Savanar Blackwing (Lord of the Undead)

*Impending Doom: Sun disappears forever

**Grim Portents: Vampires gain a foothold in the realm; They begin adding to their ranks; A temple for the moon is built; Demons begin appearing; Night falls

Malfegrus (Demonic Prince)

*Impending Doom: The world ends

**Grim Portents (Begin at Demons Appear for Savanar): Souls are harvested; Night falls (same timeline as for Savanar); Vampires are killed; Demons rule

Werewolf Packs (Humanoid Vermin)

*Impending Doom: Humanity is overrun

**Grim Portents: A village is lost; Clans arise; Boundaries are drawn; Humans are hunted for sport; Humans go extinct

I made this completely off of the example provided in the playbook, but it seems like it needs something, any ideas?

So, i have made a few custom classes, mostly with the Class Warfare playbook, i would like to know what you guys…

So, i have made a few custom classes, mostly with the Class Warfare playbook, i would like to know what you guys…

So, i have made a few custom classes, mostly with the Class Warfare playbook, i would like to know what you guys think. I’ve been told that most of them are overpowered, but i can’t see it. Could you guys please explain why they’re overpowered/ how i could fix it?

https://drive.google.com/open?id=0B7l7OZgiCCccNGJFVUJzYWRPa2M