I’m pretty okay with how this turned out.

I’m pretty okay with how this turned out.

Originally shared by Kris Miller

I’m pretty okay with how this turned out. 🙂 This is an NPC who became an important ally of the party, and became one of my favorite NPCs that I’ve created. He ended up getting separated from the party during the climactic ending, and nobody’s sure what happened to him after that – he broke away from the group as they were being chased by some slaver orcs, in order to distract them. It worked.

Feel free to put critique in here.

Feel free to put critique in here.

Originally shared by Kris Miller

Feel free to put critique in here.

I will say that the reason behind forcing the Compendium Class on the character, as well as resetting their experience to 0, is based upon the fact that the ONLY way you can get this Compendium Class is to die and fail your Last Breath roll. Your character is already dead, so I don’t feel that forcing this on them is terrible.

It also fits within the lore of the world that we are playing in (Quintus is attempting to overthrow Death and is recruiting via this method). The players love the idea so far, but this is the first time I’m actually hammering down the mechanics.

THAT ALL BEING SAID, I’m open to all critique, particularly about resetting experience to 0. Some might lose 1 xp, some might lose 6, which is a bit uneven, of course.

https://www.dropbox.com/s/9qojj6ab32p44mx/Legionnaire%20of%20Quintus%20%28Compendium%20Class%29%20PDF%20v1.0.pdf?dl=0

The Black Eyed Child is actually an idea I’m throwin’ around for Monsterhearts, but eh, I’m uploading them all at…

The Black Eyed Child is actually an idea I’m throwin’ around for Monsterhearts, but eh, I’m uploading them all at…

The Black Eyed Child is actually an idea I’m throwin’ around for Monsterhearts, but eh, I’m uploading them all at the same time. 🙂

Originally shared by Kris Miller

Just some sample threats/locations.

This is just one example of how collaborative world building can make for awesome games.

This is just one example of how collaborative world building can make for awesome games.

This is just one example of how collaborative world building can make for awesome games. The final session of a five session arc I was running was culminating with a Perilous Journey to a town known for it’s magic university – most magic users of all types study here as soon as their magical ability is discovered – that had been recently been occupied by a band of slave trading orcs.

Anyway, along the journey one of the players asked me if they had an airship that docked at their tower, and I thought “Why the hell not?” So I added two airship docks to the tower. The final scene of the game took place on one of these airships as the leader of the slave traders, Grimwil, and his group had fled upon it and the party followed. That ship ended up doing a barrel roll and crashing into the ground. Most of the party survived, luckily enough.

Anyway, this is the OTHER ship. It was taken by a mercenary group of orcs, the Lionfish clan, that Grimwil had hired to assist him. They’re pirates from the south, and decided that an airship was worth way more than Grimwil was paying, so as the party distracted Grimwil, the Lionfish took off in this airship. They still have it. 😀

Originally shared by Kris Miller

Okay this is the finished product. I think.

An Airship under control of the Lionfish, a clan of pirate orcs who were confined to the water until a group of adventurers unwittingly helped them get ahold of this airship.

Definitely proud of this. As I said before I’m very inexperienced using just pens to draw, and I neeever draw inanimate objects, so I’m very happy with this.

Zephram the Warmage (title in progress).

Zephram the Warmage (title in progress).

Zephram the Warmage (title in progress). Made using Class Warfare. Warrior archetype, Defender, Wielder, and Vancian Caster specialties. Shown here without armor or shield because I wasn’t really thinking this drawing through and I haven’t slept in a while 🙂

Alexander Glenn​Dirk Detweiler Leichty​David Morris​

Obviously inspired by the Mortal Kombat ninjas specifically Sub Zero, but I’m very satisfied with him this turned…

Obviously inspired by the Mortal Kombat ninjas specifically Sub Zero, but I’m very satisfied with him this turned…

Originally shared by Kris Miller

Obviously inspired by the Mortal Kombat ninjas specifically Sub Zero, but I’m very satisfied with him this turned out! This guy (or, more accurately, these guys) will show up in my Dungeon World game some time.

What started out as a more rigid dungeon, I eventually scrapped and it became this more

What started out as a more rigid dungeon, I eventually scrapped and it became this more

What started out as a more rigid dungeon, I eventually scrapped and it became this more .. organic cave system, I suppose. I’m very new to designing dungeons, but I really enjoy how this one turned out.

This is the makeshift home of a tribe of kobolds and a large monster called a “Gworth”, who makes its home in the largest room toward the southwest. The large tunnel leading to the hole in the first room is how it comes in and out of the caves.

(I also posted this to another community)

My very first attempt at making a map.

My very first attempt at making a map.

My very first attempt at making a map. Never done it before, followed a few super simple tutorials online to try to come up with something passable. I like it, for a first attempt at something I’ve never tried! It may not be perfect, but it at least gives a quick and simple visual, and I know what the different areas are and what a few of the individual buildings are.

Dirk Detweiler Leichty David Morris Alexander Glenn Lydia Short 

Ahoy there, Dungeon World Tavern!

Ahoy there, Dungeon World Tavern!

Ahoy there, Dungeon World Tavern! I’m sure many of you are podcast listeners, and I do hope that at least some of you have heard of RPPR, as they are absolutely wonderful. I just wanted to pass along this link, because their most recent podcast is titled “Van Art Gaming” (as you no doubt saw on the preview), and it’s about nostalgic and old school gaming. They frequently discuss “OSR”, which I was only recently awakened to by Dirk Detweiler Leichty .

Anyway, this was a great episode and I really liked a lot of what they had to say. They specifically address the difference between appreciating the nostalgia and the benefits that old school gaming can give to new school gamers, while making sure to point out that there are also many, MANY wonderful things that have happened in gaming in the last 40 years that mix wonderfully.

They also discuss the situation in Indiana (this episode was recorded before the law passed), so there is a bit of light politics in the beginning, but they’re very open and casual about it.

http://slangdesign.com/rppr/2015/04/podcast-episode/rppr-episode-113-van-art-gaming