Holy crap, i have a HUGE amount of respect for folks actually putting together a bundle of classes for people to…

Holy crap, i have a HUGE amount of respect for folks actually putting together a bundle of classes for people to…

Holy crap, i have a HUGE amount of respect for folks actually putting together a bundle of classes for people to play with after making this! Behold, the fruits of three days of coffee and head-scratching; the Stone Brawler!

I wanted it to feel unique from the other classes and to fill a role as more of a support-bruiser, stronger than a magic user but squishier than a predominantly fighter-type class. I feel like i achieved it with the Earth Table, it’s a cute gimmick that benefits everyone; so long as you’re willing to take the -1 to make your skills Ongoing! :p

Feedback is much appreciated, ESPECIALLY critique!

Wyverns are a terrible sight to behold, supplanting the terrifying Dragon as its predecessor faded into the mists of…

Wyverns are a terrible sight to behold, supplanting the terrifying Dragon as its predecessor faded into the mists of…

Wyverns are a terrible sight to behold, supplanting the terrifying Dragon as its predecessor faded into the mists of time. Even without a breath weapon, Wyverns have shown themselves to be terrible foes, particularly renowned for their enormous stamina.

It is from these beasts that the term, “Blood from a stone” is derived  as the Wyverns heart is incredibly muscular and large, pumping huge quantities of blood through the beast, circulating oxygen to its muscles and allowing it to fly without tiring for days on end at high speeds! After death the saying becomes even more literal as rigger mortise sets in permanently in the organ, becoming nearly as rigid as rock!

If properly treated, this most vital of organs from this extremely magical creature can prove a massive boon to a party of adventurers – if carved from the corpse on the night of a new moon, every dawn then on the heart will stir and pump out a quantity of the Wyverns life-blood from its four ventricles, a potent concoction that accelerates the natural healing properties of any living creature that imbibes it, as well as many of the other qualities of the Wyvern.

Wyverns Heart Stone

[Monstrous, Weight 1]

Each morning at dawn the Wyverns Heart Stone will produce 1D4 of Wyverns Blood Potion – requiring some form of container to hold it or the potions will be lost.

Wyverns Blood Potion

[Monstrous, 1 Charge, Weight 1]

Consuming a Wyverns Blood Potion will heal the imbiber for 1D4 hit points OR Roll 2D6:

On a 10-12, take +2 on your next roll, regardless of what it is as the memories of the Wyverns victories stir in the blood you imbibe!

On a 7-9, take +1 on your next roll, provided it involves combat or intimidation in some way as the natural fury of the Wyvern flows through you.

On a 6-, take -1 on your next roll to Defy Danger as the Wyverns residual scorn of its defeat twists your gut!

If rolling for the Wyverns Blood Potion bonuses rather than the healing effects, the imbiber is so filled with the residual memories and feelings of the creature that the thought of drinking more all but causes them to vomit until the next day.

For many adventurers, the sight of a Rust Monster is enough to cause them to turn and flee in terror for their metal…

For many adventurers, the sight of a Rust Monster is enough to cause them to turn and flee in terror for their metal…

For many adventurers, the sight of a Rust Monster is enough to cause them to turn and flee in terror for their metal goods, yet for the Kobolds of the New Lands it’s a sought after beast!  With so many metalic beasts stalking the landscape, equipment fashioned from its carapace, mandibles and squishy innards are invaluable!

Tag [Monstrous]

The Monstrous tag applies to any weapon, item or material garnered uniquely from a creature, whether it be the eye of a Black Dragon, carapace of a Rust Bug or pelt of a Displacer Beast.

Tag [Rust]

Rust items are inherently Monstrous, being made largely from the parts of the common Rust Monster

When using an item, deflecting damage or using Hack & Slash on a 10+,  apply a stacking -1 to the targets weapon damage or armor rating, as is appropriate to the action causing contact (E.G A shield with the Rust tag deflecting an attack applies -1 damage to the enemies weapon) so long as the offending object is made largely of metal (Platemail, Chainmail, Swords etc).

Items with the Rust tag may not contain ANY metal in them and as such are considerably heavier, using materials like stone and and excess of wood where metal may save on weight. Weapons with the Rust tag generally have lower damage to their metal counterparts, being difficult to sharpen and soon loosing their edge!

Rusted Ichor

[3 Charges, Touch, Applied, Monstrous]

When applied to a metal item, roll 2D6;

On a 10-12, the item is reduced to mulchy rust quickly and quietly, falling away at a touch.

On a 7-9, the item will take some work to break off, but is weakened and noticeably rusted.

On a 6-, the vial explodes in the players hand, choose 2;

Take 1d4 damage as the acrid liquid burns your skin

Take -1 ongoing on one metal item, armor or weapon until repaired by a Professional

Expend two charges of the Rusted Ichor as you accidentally use more than was necessary