Okay, so I get that some characters get a few coins (presumably gold?) whereas others don’t.

Okay, so I get that some characters get a few coins (presumably gold?) whereas others don’t.

Okay, so I get that some characters get a few coins (presumably gold?) whereas others don’t. There are equipment choices, and I really like those as options for the players, but I’m still at a loss about wealth. 

I’ve read the entire book twice as well as the Guide posted as a sticky here twice, and have practiced my usually flawless Google-fu until I was blue in the face. 

How are those characters who don’t have any ‘starting gold’ deal with interactions in the world that require payment of some sort? E.g. a Fighter wants to stay at a common inn, it’d be [X] coins, but there is no mechanic for dealing with this. I understand DW is less about specific mechanics than it is the storytelling experience, which is what I love about it. 

But how the heck are the PCs supposed to get along in a world that operates on a normal market economy? Hand-waving away this issue seems to be a huge oversight inasmuch as the noble and wealthy are obviously going to be dealt with differently in the world than the poor and destitute. Not to mention just wanting to buy a simple meal at an inn. 

Thoughts/suggestions/references in the books that I missed?