Any tips on writing custom moves for Fronts?

Any tips on writing custom moves for Fronts?

Any tips on writing custom moves for Fronts?  I read the chapters on the different kinds of Moves that could be implemented but it seems like maybe I’m either unimaginative with my adventures or the standard Moves as-is cover everything that could happen.  Should I focus on special effects with custom Front Moves?  Or should I focus the special effects on Stakes to play to find out what happens?

Started up my first game this past weekend with new players.

Started up my first game this past weekend with new players.

Started up my first game this past weekend with new players.  We settled on making a setting in a Dragon Empire where ancient sleeping Dragons took seats of power 5,000 years ago only to split their empires after internal squabbling.  A huge mountain called the Dragon’s Teeth separates the Dragon Empires from the Free Lands where savagery is law but people can at least live freely.  Magic in this setting is rare and kind of like D&D’s Dark Sun much of the known magic is really siphoned energy from the dreams of the sleeping ancient Dragon Lords and takes hundreds of years to master and usually the unaging Elves live long enough to learn how to harness the energy.  But rumors tell of Freelanders finding “shortcuts” and using ancient magic unknown to the world since the Dragon’s took power.  Order is kept in the civilized lands of the Dragon Lords by Clerics who worship a diety dedicated to Civilization and anything deemed unhealthy for Civilization that can’t be converted is erased with righteous violence.

So being that it was my first time doing a “First Session” I’m not entirely sure I asked the right questions to get adventure hooks.  One of the players did say that many villages and towns in the Free Lands have been deserted for no reason and our Drakarn (Grim World Race) character did say that his species was an old experiment by the Dragons to make shock troops, so I’m thinking of using those to make one adventure front involving a new experiment that needs “test subjects”.  Our first adventure did also include a revealing of a Cult of Chaos once thought to have been wiped from the land ages ago with soldiers whose limbs still lived even after death and officers whose skin writhed like tentacles were just under the skin.  But other than that I’m not sure where to go.  Can any of you help with some suggestions for fronts or ideas?

[REDDIT] So I think we found a god that needs to exist in every DW game:

[REDDIT] So I think we found a god that needs to exist in every DW game:

[REDDIT] So I think we found a god that needs to exist in every DW game:

[–]Mr_Bauxite

Ah. But. You do get to smite people in the name of a god they probably never heard of?

[–]OFTHEHILLPEOPLE

There’s a Hipster god in D&D? “Plaid, God of Insular Knowledge”?

[–]rob7030[] 

I think my next character just got his god.

Mar’ten Reade, skinny human cleric of Plaid, swathed in his skintight leggings and flannel vestments. He looks disinterestedly at his enemies through non-prescription bifocals as he strums halfheartedly on his lyre made by the master crafter Gi’sbon and sips noisily from the caffeinated concoction he bought for three times the going price at the local apothecary with the hot, sassy barist–I mean potion makers.

Holy fuck I need to make this guy right now.

[–]OFTHEHILLPEOPLE

He only drinks potions with blue ribbons on them.

So while I wait for my account to activate on the DW Forums I thought I’d post this here.

So while I wait for my account to activate on the DW Forums I thought I’d post this here.

So while I wait for my account to activate on the DW Forums I thought I’d post this here.  I’m slowly but surely working to convert the “Lava with a cup of Java” adventure (linked below) Phoenix Comicon adventure because I think it’d be a really great introduction to DW and how it works.  I’ve got most of the monsters done and have a few Fronts but I’m not entirely sure I’m doing it justice.  What kind of fronts would you use for the below adventure if you were using it for an introduction to DW and how much/little information would you include from the original document?

http://www.bensrpgpile.com/lava/delve_all.pdf

Running my first session of DW as an open table invitation at my local game shop tomorrow.

Running my first session of DW as an open table invitation at my local game shop tomorrow.

Running my first session of DW as an open table invitation at my local game shop tomorrow.  I’m going to run the “Indigo Galleon” adventure but a good point was brought up when I posted about it on Reddit: If the players pilfer the treasure from the galleon what stops them from just leaving with the loot?  Well that sounds like an invitation for new Fronts to pop up.  What would you throw at players trying to leave the scene (or this scene specifically) where your adventure is supposed to take place?  What kind of micro front would you use to keep the game from ending too quickly?

Hey, does anyone know of any Dungeon World Actual Play podcasts that are of good quality?

Hey, does anyone know of any Dungeon World Actual Play podcasts that are of good quality?

Hey, does anyone know of any Dungeon World Actual Play podcasts that are of good quality?  I’d love to hear some example games before I run my own game.

Finally got my Dungeon World Kickstarter package in the mail!  Oh man, I’m loving it.

Finally got my Dungeon World Kickstarter package in the mail!  Oh man, I’m loving it.

Finally got my Dungeon World Kickstarter package in the mail!  Oh man, I’m loving it.