Playbook question, any thoughts for a player who wants to play as a merchant?

Playbook question, any thoughts for a player who wants to play as a merchant?

Playbook question, any thoughts for a player who wants to play as a merchant? Re-skin bard? Commoner from Funnel World? Replacement starting moves? Tell me what you think!

Extended playbook question- I have a new player interested in playing a character with a complicated relationship…

Extended playbook question- I have a new player interested in playing a character with a complicated relationship…

Extended playbook question- I have a new player interested in playing a character with a complicated relationship with a hive of spirit bees or wasps (not a problem because we are playing in an animistic setting). Does anyone have any playbook suggestions? I was thinking about just setting him up with a cleric with a little help from the awesome supplement Class Warfare, and though the Channeler from the likewise rad Grim World might work, there is already one in the party. Maybe important to note that there is already a fighter, a ranger, and a thief in the party as well as the aforementioned channeler. What out there do y’all think would be the most fun to play?

Do folks have thoughts for location moves for a blighted jungle corrupted by necromantic magic?

Do folks have thoughts for location moves for a blighted jungle corrupted by necromantic magic?

Do folks have thoughts for location moves for a blighted jungle corrupted by necromantic magic? I’ve already introduced some necromantic constructs- basically tarry male orangutans with skeletal legs which drop from the trees to slam and bite, and a massive globular creature stitched out of dozens of human skins. Help me make our next session play ‘escape horror’?

My group wants to start a campaign in a fantastic 30 years war Europe (early to mid 1600s).

My group wants to start a campaign in a fantastic 30 years war Europe (early to mid 1600s).

My group wants to start a campaign in a fantastic 30 years war Europe (early to mid 1600s). That’s effectively generic fantasy tech plus primitive firearms and cannons. Any tried and true home brew rules to reflect reload time?