I made a horde monster for Into the Heart of the Dragon that becomes a bigger horde as the players use more…

I made a horde monster for Into the Heart of the Dragon that becomes a bigger horde as the players use more…

I made a horde monster for Into the Heart of the Dragon that becomes a bigger horde as the players use more Exploratory Surgery

Bone Spurs

Large, Horde

Shards of Bone (1d6+3, 1 Piercing) HP 7, Armor 3

Special Qualities Weak to Acid

A collection of random bone shards from the dragon or from Something it has eaten.

Instinct: To defend the territory the dragon has assigned it to.

 Swarm them

 Latch on

 Crack their Armor

It uses house rules from this blog post: https://steelsmiter.blogspot.com/2016/08/on-subject-of-hordes-and-mass-combat-in.html

I’m writing up the scenario I’ve been batting around about the players getting stuck in a dragon that can eat towns…

I’m writing up the scenario I’ve been batting around about the players getting stuck in a dragon that can eat towns…

I’m writing up the scenario I’ve been batting around about the players getting stuck in a dragon that can eat towns whole, existing civilians intrigue to offer up sacrifices to the dragon, and the dragon’s own immune system takes the form of variously themed golems. There may even be a skeletal dragon boss fight (we’ll call that optional due to the risk associated with even finding it)

Anywho I decided that one of the ways the players can get places without being digested, or drown in blood is that the bones and blood vessels are hollow (with the blood vessels being ruby, and the bone being… well… bone).

I will have several points where players who roll a miss will shatter a nearby section of bone, or possibly ruby they can enter (although because Ruby is a corundum type gem, I want that one to require a special treasure found in the stomach). The first will be some trachea on the ground outside a village where the esophagus and larynx openings are closest to one another.

Once they figure out they can do this of course, it’ll be available the rest of the game.

So I’m trying to think of (an) evocative name(s) for the first accidental, and/or subsequent deliberate shortcut taking, as well as an evocative trigger other than Hack and Slash Fail/Pass.

Jeremy Strandberg, I’ve been working on a supplement that could either function on its own or as a transition from…

Jeremy Strandberg, I’ve been working on a supplement that could either function on its own or as a transition from…

Jeremy Strandberg, I’ve been working on a supplement that could either function on its own or as a transition from Dungeon World. The idea is that the players have become gods. Anyway I was stumbling around with the idea of how to do worshippers, and I though “what if I just group them into ‘enclaves’?” So I was wondering if I might adapt your Stonetop Steading rules to this purpose?

Out of curiosity, does anyone know of one or more (preferrably several) playbooks that would work really well to…

Out of curiosity, does anyone know of one or more (preferrably several) playbooks that would work really well to…

Out of curiosity, does anyone know of one or more (preferrably several) playbooks that would work really well to emulate fighting game characters?

So nerdwerds contains a list they proclaim to be all the playbooks.

So nerdwerds contains a list they proclaim to be all the playbooks.

So nerdwerds contains a list they proclaim to be all the playbooks. Also apparently a few hacks. There is a link to a hack called Crystals, by a user called Bug Man. The link is unfortunately dead. I’ve been jonesing for some Final Fantasy though, anyone know an alternate location that book might be found?

in GURPS fantasy, there’s this concept of a king who is spiritually attached to his land.

in GURPS fantasy, there’s this concept of a king who is spiritually attached to his land.

in GURPS fantasy, there’s this concept of a king who is spiritually attached to his land.

“The King’s Two Bodies: You are aware of the condition of the land you rule, regardless of distance and without an IQ roll. Anything that injures the land injures you, and vice versa. This works by analogy and metaphor: if the king is crippled, the army can’t fight; if the queen is barren, the crops will fail.

Magic or holy ritual that heals you can heal the land. You are not specifically

aware of any individuals within the land.”

Is there a playbook somewhere that allows a character to have that sort of rapport with his realm?

I think I missed it somewhere, is it explicitly mentioned whether gained hold goes away at the end of the session?

I think I missed it somewhere, is it explicitly mentioned whether gained hold goes away at the end of the session?

I think I missed it somewhere, is it explicitly mentioned whether gained hold goes away at the end of the session?

Does anyone happen to know if there is any rule anywhere for things like dismemberment in DW or any World Engine…

Does anyone happen to know if there is any rule anywhere for things like dismemberment in DW or any World Engine…

Does anyone happen to know if there is any rule anywhere for things like dismemberment in DW or any World Engine game?