Last week I wrote a well received article [link] featuring 50 different things that could easily be used as either a…

Last week I wrote a well received article [link] featuring 50 different things that could easily be used as either a…

Last week I wrote a well received article [link] featuring 50 different things that could easily be used as either a Hard Move (for games Powered by the Apocalypse) or a GM Intrusion (for those games of Numenera or The Strange). In fact a few people…

http://www.rpgalchemy.com/hard-moves-gm-intrusions-2/

We just put up an article focused on Hard Moves over at RPG Alchemy. hope you guys find something interesting!

We just put up an article focused on Hard Moves over at RPG Alchemy. hope you guys find something interesting!

We just put up an article focused on Hard Moves over at RPG Alchemy. hope you guys find something interesting!

http://www.rpgalchemy.com/hard-moves-gm-intrusions-1/

For those of you interested we just posted an article on Player Facing Mechanics over at RPG Alchemy.

For those of you interested we just posted an article on Player Facing Mechanics over at RPG Alchemy.

For those of you interested we just posted an article on Player Facing Mechanics over at RPG Alchemy. I discuss Numenera, Through the Breach and of course Dungeon World!

http://www.rpgalchemy.com/top-5-reasons-for-player-facing-mechanics/

For those of you that are interested I just posted the last article in my series on campaign design over at RPG…

For those of you that are interested I just posted the last article in my series on campaign design over at RPG…

For those of you that are interested I just posted the last article in my series on campaign design over at RPG Alchemy. 

http://www.rpgalchemy.com/alchemists-guide-to-campaign-design-final-thoughts/

We just put up a new article about focusing on the Price of Success for actions as opposed to a simple…

We just put up a new article about focusing on the Price of Success for actions as opposed to a simple…

We just put up a new article about focusing on the Price of Success for actions as opposed to a simple success/failure mechanic. Hope you enjoy!

http://www.rpgalchemy.com/the-price-of-success/

For those of you that are interested our latest article at RPG Alchemy is a follow-up to last week’s Campaign…

For those of you that are interested our latest article at RPG Alchemy is a follow-up to last week’s Campaign…

For those of you that are interested our latest article at RPG Alchemy is a follow-up to last week’s Campaign Management article. This week I’m talking about Setting Elements and using my current campaign as an example. 

http://www.rpgalchemy.com/setting-elements/

I posted a brief article on RPG Alchemy about the session of World of Dungeons I ran for the first time last week.

I posted a brief article on RPG Alchemy about the session of World of Dungeons I ran for the first time last week.

I posted a brief article on RPG Alchemy about the session of World of Dungeons I ran for the first time last week. Check it out if you like!

http://www.rpgalchemy.com/interlude-world-of-dungeons/