Okay I’m gonna formalize all this heritage transfusion stuff:

Okay I’m gonna formalize all this heritage transfusion stuff:

Okay I’m gonna formalize all this heritage transfusion stuff:

When you donate your heritage, you lose one of your heritage moves (the GM will choose) and you bodily transform one step closer to raw living clay, to the mean form of all sapient life.  It’s up to the GM to decide what this form is, but it’s almost certainly not a two-legged mammal with opposable thumbs.  Hope you were paid well!

When you receive a heritage infusion, you gain a heritage move appropriate to the donor.  Then, roll minus the number of “native” heritage moves you currently have. On a 7-9, choose one, on a 10+ choose three.

  You may choose the heritage move you gain  

  You permanently gain the heritage move

  You do not bodily transform to resemble the donor

  Your future offspring will be viable  

  You are not haunted by anxious dreams of your appropriated alien heritage

Thursday night is Planarch night!

Thursday night is Planarch night!

Thursday night is Planarch night!

Our intrepid band arrives in the boom Chaos Sea harbor parish of Greatlune.  They jump in with both feet and take on a job helping some penniless Halfling-Cyclops pilgrims who were scammed by the local mob.  Some stuff goes down with a human faceman and some Rat Thing welders.  They recover some jingle and a chaos gemerald from the scammers but then forget about the pilgrims and spend the money on a week at a nice Fortune City inn and some armor repairs for the Paladin.  Fighting Rat Welders is hard on your armor!

Recall that our Wizard and our Bard have switched bodies.  The Bard put some rough necromantic miles on the Wizard’s body and so he is eager to switch back.  The Wizard, however is enjoying her new body and its Black Pudding heritage and is properly wary of the risk of trying to re-switch so she is not so eager.

Then the Paladin lays hands on the Bard to heal an unrelated injury.  His boxcars roll means that Saint Karth’s grace infuses the Bard and all the necromantic miles on the Wizard’s body are rolled back!  The Bard loves Karth!

(The Wizard loathes Karth.  The Paladin always rolls crappy on his rolls to heal the Wizard.)

The Wizard is suddenly interested in returning to her body.  Little does she know that while she is bathing in the basement tubs, the Bard is approached by a friendly Walking Greatrook with spidery mechanical hands.  The carrion bird offers to buy the Wizard’s Magmin heritage for J250, or double store credit if the Bard wants to buy some other fine heritage infusions that the Rook offers.

The Wizard’s player fumes.  The Rook will come back tomorrow with its equipment…

Tomorrow is Planarch night, so tonight is job writing night!

Tomorrow is Planarch night, so tonight is job writing night!

Tomorrow is Planarch night, so tonight is job writing night! 

The Greatlune Employment Office has the following jobs on offer:

Hardy adventurers needed to join expedition to the recently discovered Glass Crater parish.  Reasonable outfitting expenses paid.  There is great treasure to be found in those abandoned skeleton-towers!  NOTE: this is a classic Gamma World deathlands loot run.  Mutants ho!

Greatlune Temperance League urgently needs speechwriter.  Top jingle paid to writers who can inflame our street teams.  All serious applicants considered, but preference will be given to any with connections to the Arcadia powers.  NOTE: our party has a bard who is mostly a writer and poet (and travel guide writer) and I want to directly target his niche and get him into the Temperance danger of the Greatlune front.

Be my personal shopper!  On-location buyer in Minmeek needed.  I pay a flat rate; you find the items I desire in the Minmeek bazaar.  The more I save, the more you earn!  Candidates unwilling to consider full-time occupancy in Minmeek need not apply.  NOTE: Minmeek is a giant landfill parish run by Rat Things who are tremendously clever at recycling and reselling.  All kinds of stuff from all over Dis turns up here.  It’s not an easy place to live if you don’t have an adamantine immune system, though.

Urban spy required.  Bring a detailed description of the goings-on at the Wrox Vault to the Taste of Elysium for substantial payment.  Candidate unaffiliation will be verified by our brain-sorcerers; any who are currently oathbound are not wanted.  NOTE: This is targeted on our thief.  The Wrox Vault is a secure and patrolled area controlled by the employers who placed this job listing.  Monitoring the Vault will be an interview for the real job, which is to monitor the secret chaos-ship hangar of the Theban Empire to see who / what they’re shipping out to the secret prison they’ve set up on a passing chaosteroid.  The Thebans are my campaign front.  Led by the immortal High Lord Pharaoh Mobius, they are serious nogoodniks.

Ordinarily I’m the DM but this weekend at Gamestorm I got to actually play Dungeon World three times.

Ordinarily I’m the DM but this weekend at Gamestorm I got to actually play Dungeon World three times.

Ordinarily I’m the DM but this weekend at Gamestorm I got to actually play Dungeon World three times.

Let me tell you, true believers, how the Druid rocks the casbah.  Your shapeshifting move made you a Green Lantern with antlers at first level, but when you level up and you get Elemental Mastery your mayhem potential will go geometric.

I got away with using EM to collapse an entire dungeon around us today.  Tho looking back I think that pushing that move that hard is kind of like playing chicken with the DM…

Thursday night is Planarch night!

Thursday night is Planarch night!

Thursday night is Planarch night!

On their way to the Chaos harbor of Greatlune, our gang must first travel through the foetid rat-thing landfill parish of Munmeek and the enormous urban park / game reserve of Thrimdoon.  Unfortunately Thrimdoon is in the grip of a horrendous ice monsoon.

The Bard pervs his Telepathy spell into a ritual to search for animal guidance.  A massive shaggy ice-mastodon appears!  The Bard’s huge Charisma is universal and he befriends the mastodon.  It leads them through the ice monsoon to Greatlune.  The Bard wants to take his new friend along on their adventures.  The mastodon hugs the Bard with its trunk!  It loves him.

Through the first four weeks of this campaign I have been raining hard moves on the poor Bard.  He has been sexually humiliated.  He is body-switched and withered by necromancy and if he eats anything he will die.  So I am super pumped to see his luck turn good and for him to get the ultimate badass animal friend!  I want to see them clean up the shitty districts of Greatlune from the back of a giant furry tank.

Alas, the fun-hating Inevitable/Paladin decrees that since the ice mastodon is the property of the owners of the game reserve, it cannot accompany the gang.  He shoos the mastodon away and it obeys because He Is The Law.  It disappears into the ice monsoon, never looking back.

Some intense bonds were written in the end-of-session.

Here’s the Front I’m using tonight for the Chaos Sea boom harbor of Greatlune.  Thanks to Jonathan Walton for asking…

Here’s the Front I’m using tonight for the Chaos Sea boom harbor of Greatlune.  Thanks to Jonathan Walton for asking…

Here’s the Front I’m using tonight for the Chaos Sea boom harbor of Greatlune.  Thanks to Jonathan Walton for asking the questions that got it settled in my head.  I’m gonna fork at least four jobs out of this guy.

FRONT: Tension between townies and transient fortune hunters.

DANGERS:

Townie religious temperance leagues make everyone sober and orderly

        * kill the distillery demons and spirits; no more demon rum or spirits.

        * poison the drink

        * smash taverns, kill tavernowners, destroy the industry.

        * erect an arcane wall that will protect Greatlune from demons and the spirits.

Fortune hunter riots get drunk and become marauders

        * loot

        * kill

        * vandalize

The Outfitter’s Lodge absolutely eliminate anything that interferes with the greater business of Greatlune

        * withdraw financing

        * sabotage equipment

        * disappear people into the Chaos

The Thieves’ Guild do what the Outfitter’s Lodge tells it to do

        * run scams vs. approved targets — mostly new arrivals below a certain level of wealth / power / connectedness

Githzerai Monk-Marauders of the Chaos Sea drive off the stupid noisy fortune hunters who are interfering with their taming of the Chaos Sea

        * destroy random fortune hunter Chaos Ships

        * lightning raid vs. Greatlune

        * divert massive earthmote / chaosteroid to collide with the Diamond Pier.

PORTENTS:

    O Temperance leagues run wild

    O Angry sober fortune hunters riot, sack parts of the townie quarter.

    O Outfitters lose control of the thieves’ guild.

    O Crackdown! Outfitters buy “reliable” half of the town and use it to kill the unreliable half.

    O Outfitter anti-Githzerai patrols are radically cut down.  Fortune hunters who are still working face emboldened Githzerai attacks.

    O Risks too high, money stops flowing, investors flee for safety.

    O Githzerai pirates damage the irreplaceable Diamond Pier.

    O Fundamental supply chains broken, widespread hunger, food riots, severe depopulation.

ENDGAME:

    Greatlune is torn apart.  The current boom ends immediately and will not restart until some enterprising sorcerers rebuild the Diamond Pier.

Our Planarch campaign wiki lives!  We’ll have lots of jobs listed up there for stealing purposes.

Our Planarch campaign wiki lives!  We’ll have lots of jobs listed up there for stealing purposes.

Our Planarch campaign wiki lives!  We’ll have lots of jobs listed up there for stealing purposes.

We’re just using the free account at Obsidian Portal for now, I want to check out the mapping functionality before laying down the jingle for ascended access.  Parasite-level users like me can only upload one map.

http://www.obsidianportal.com/campaigns/ditchbiggin-parish

http://www.obsidianportal.com/campaigns/ditchbiggin-parish

Our DW campaign needs a wiki!  There are a million options, which one should I pick?  Here’s what’s important to me:

Our DW campaign needs a wiki!  There are a million options, which one should I pick?  Here’s what’s important to me:

Our DW campaign needs a wiki!  There are a million options, which one should I pick?  Here’s what’s important to me:

* wiki functionality, easy cross-linking & new doc generation. I believe this rules out Google Docs.

* not a jail; documents should be easy to export from it

* solid.  Not buggy.  My last campaign wiki was on pbworks and the rich editor was a buggy nightmare.

* (edit) free is very nice.

* (edit) all participants need to be able to edit it.

Thursday night is Planarch night!

Thursday night is Planarch night!

Thursday night is Planarch night!

The party witnesses a Starfish Man being stoned by a Gorgon assassin.  While the assailant escapes, our Paladin rocks his Inevitable Heritage “End an Effect” move to save the victim.  But the Paladin has no Hold to spend on the move so I ask him to earn some by telling us about when he was first possessed by the Inevitable.  He tells us that the planar lawgiver was mortally wounded in a battle against an abomination and its essence used his teenage body as a lifeboat.  Inflamed by the weird law-passions of the Inevitable, he set aside his bookish ways and became a Karthite Paladin.

With the power of the Inevitable flaring behind his eyes, he explodes the statue and the Starfish Man emerges from the blast, unharmed!

Meanwhile our body-switched Bard and Wizard, who were lovers for one magical night in the Fleshbender lab, both move on to some revenge fucking.  The Wizard hooks up with a hot Fleshblender who has a beguiling talent for gender-switching.  The sad-sack death-magic emaciated Bard is stuck seducing a Ghoulish sea-captain.  But Ghouls do it differently and his mosquito-like proboscis is unable to penetrate the Bard’s bony hip.  Shamed, the Ghoul locks himself in the water closet and leaves the Bard to awkwardly let himself out.  The Bard is heartbroken and still pines for the Wizard’s embrace.  It’s all dungeonhearts in our Dis.

Other things we learned about Dis: 1) the Lightning Brains are native to the parish of Ynan and are basically massive plasma balls with brains inside them.  2) War Brains occupy orbs that are spiked like the head of a mace.  3) The parish of Greatlune borders the Chaos Sea and has sorcerous diamond piers that extend kilometers out into the maelstrom.  4) Vain sorcerers will spawn dozens of homunculi and cull all the imperfect ones, but some escape and squat in Ditchbiggin. 5) Starfish young bud off their parent, but only after a prolonged infancy of several years. 6) Starfish do everything slowly. 7) Vulture folk have a unique hook-and-dagger fighting style. 8) Vulture folk look like Skexis, but are way more limber. 9) Vulture folk were cursed to walk by a god after they ate a very wrong thing.

Jobs!

Jobs!

Jobs!

Dead god floating in Astral Sea. Expedition needs all hands, but butchers, surgeons, others with proven skills at cutting will receive premium pay and an ownership share. Experience wih Githyanki bounty hunters a huge plus. Investors also welcome! Apply at Lady Prodigal, Barhoff Pier, Ring, Ditchbiggin.

Fangs of Wadget Be On The Throat of Mobius. The Tin Pharaoh may have seized Thebes and Luxor but this will be his high-water mark.  We seek specialists of all sorts to lead training and logistics. Safety assured; these are not combat roles. Pays daily. The interested must expose themselves willingly to the bite of the diamond cobra. The worthy shall dream of the way to our secret base.