New actual play podcast to share!

New actual play podcast to share!

New actual play podcast to share! I organize a tabletop group called the Chimaera. We run different story games, mostly PbtA, but decided to start a podcast recording some of our Dungeon World sessions (our favorite).

We do things a little differently. Rather than a single long campaign, we will be telling short stories over a series of chapters. When that arc ends, we’ll start a new one with new characters, but within the same late bronze/iron age inspired world rather than the normal medieval setting. This is similar to how we run games off air – short stories told over a few sessions. If characters survive, they may make a return in another story down the road. We’ll slowly build on the lore of the world together by running games in different parts of it. This world is also the setting of our games that aren’t recorded, but we try to be sure to explain anything established off air.

We just released the final chapter of our current arc, and I’m very proud of how it turned out. We’ll continue with a new story starting next week, with new episodes out every Wednesday. We’re learning as we go across every stage of this process, so we wanted to make sure we could stick to this release schedule before we started advertising it. But now we feel ready to share what we’ve been doing with you all. I hope you’ll give it a chance and we’d love any feedback from to help improve the show!

Thanks! This is a direct link to our episodes, but we’re also searchable through iTunes, Stitcher, or whatever podcatcher you prefer.

https://www.thechimaera.com/chimaeracast/

I’ve got my players about to enter an old fortress inspired by ancient Chinese folklore and culture.

I’ve got my players about to enter an old fortress inspired by ancient Chinese folklore and culture.

I’ve got my players about to enter an old fortress inspired by ancient Chinese folklore and culture. One of the items they’ll have a chance to loot is a single-use rocket (tags: far, near if you’re crazy, loud, messy, forceful). I’ve decided to write a custom move for it, and I’d appreciate feedback.

When you light the fuse of the rocket, take careful aim and roll+INT. On a 10+, choose 3. On a 7-9, choose 2.

The rocket hits your intended target, dealing 2d6+4 to them and anyone immediately nearby.

The explosion does not damage anything useful.

The huge flames erupting from the back do not scorch you for d6+2 damage.

No one else is caught by the flying, flaming shrapnel for d6+2 damage.

Any thoughts on making it more flavorful rather than simply mechanical would be especially appreciated. Thanks!