I GMed my first session of Dungeon World last night and ran Servants of the Cinder Queen. It went okay, but I found I had trouble with pacing the Grim Portents and presenting them to the players. The adventure ended up with the party failing to stop the big bad from entering the world and now they are on the run. I was wondering what questions I should ask to frame the next session. I was thinking of asking these questions:
When you made it back to Meervold, the city was a burning mess. What did you salvage from the town before running away?
How did you as a group avoid the Fiery Armies?
The fiery minions are headed towards a destination, what is it?
Why are they going there?
Who can you warn about this threat?
Fellow denizens of the tavern, am I on the right track? How could I start the next session in media res again?