In addition to the Artificer I posted a few seconds ago, I’d like to unveil the Psion!

In addition to the Artificer I posted a few seconds ago, I’d like to unveil the Psion!

In addition to the Artificer I posted a few seconds ago, I’d like to unveil the Psion! While I didn’t actually make this class (credit goes to Sergio Rodriguez [who I couldn’t find on G+ for the life of me] and Alexander Davis  [who I could]) I did create the manifesting system, which was designed to emulate the D&D Psion.

https://drive.google.com/file/d/0BwTCs6XWNfLMOXhYN1phQlFrcTA/edit?usp=sharing

So let me know what you think!

Quick double-post before I turn in!

Quick double-post before I turn in!

Quick double-post before I turn in! I’ve been working on a few things over the holidays, and I thought I share them with you. First is the Artificer for my almost-done Eberron supplement. “But why make an Artificer when there’s already Jacob Randolph ‘s Artificer and Johnstone Metzger ‘s Technician?” you ask. Well, mine’s specifically designed to resonate with the Eberron setting. And while you could run a game with any one of these, or all three (note to self: run that game!), I approached the class in a different manner then either of them did.

https://drive.google.com/file/d/0BwTCs6XWNfLMcGdpTHJNOS1SYjg/edit?usp=sharing

So let me know what you think!

New Class!

New Class!

New Class! The Champion was initially created for Grim Portents Issue #2, which seems to have been delayed, unfortunately. I figured that I’d let you guys take a look at it and give me some feedback.

The reason for this class is to be a superhero, specifically in the vein of Captain Marvel and the like. The main question I avatar form move, especially about its complexity. Any ways to simplify the Stats, HP, and (maybe) the powers?

https://docs.google.com/document/d/10iyDC9nEz1Xcpft7beye6g94Hs0EvyF9m3PUbwc6sXE/edit?usp=sharing

Hey guys!

Hey guys!

Hey guys! I wanted to wait to post this until after Bard Week, but I have a game coming up Wednesday. In that game, I’m playing a halfling druid that turns into dinosaurs. Seriously, his Land is “The Land Before Time”. I want a compendium class to help with the whole “calling upon the Great-Scales” thing, but none of the #druidweek CCs really fit. So I am asking you, loyal Tavernites, for help in creating a CC. Please?

How would you do a Champion Eternal DW game, where all of the players are just different versions of the same…

How would you do a Champion Eternal DW game, where all of the players are just different versions of the same…

How would you do a Champion Eternal DW game, where all of the players are just different versions of the same archetype? All of the incarnations are very similar, yet very different, which makes my think that different classes would work, but then the whole all of them have a sword, and all of them have some sort of magic thing makes me think otherwise.

So I’m working on writing Eberron conversions for other classes, starting with the Mage.

So I’m working on writing Eberron conversions for other classes, starting with the Mage.

So I’m working on writing Eberron conversions for other classes, starting with the Mage. One of the potential changes I’m offering is the dragonmarked mage, but I’m having trouble making Spell Foci out of the Marks. Here’s what I have so far:

Mark of Detection

Aligned: Foretell Destiny, Peel Back the Veil, Reveal Grim Portents

Opposed:

Mark of Finding

Aligned: Reveal the Way Forward, 

Opposed: 

Mark of Handling

Aligned: Rampant Growth, 

Opposed: 

Mark of Healing

Aligned: Healing and Mending, 

Opposed: 

Mark of Hospitality

Aligned: Purification, Providing the Comforts of Home, 

Opposed: 

Mark of Making

Aligned: Create the Artificial, Make Whole, Iron and Steel

Opposed: 

Mark of Passage

Aligned: Grant Freedom or Movement, 

Opposed: Forcing or Restricting Movement

Mark of Scribing

Aligned: 

Opposed: Unmake Anything, Hiding the Truth

Mark of Sentinel

Aligned: Give Strength to the Weak, 

Opposed: 

Mark of Shadow

Aligned: Dance with Shadows, Incite Terror or Panic, Shroud the Truth

Opposed: Fire and Light, Being Loud or Obvious

Mark of Storm

Aligned: Fog and Lightning, Control Wind and Rain, Move like the Wind

Opposed: Stasis and Calm, Creating Anything Solid or Permanent

Mark of Warding

Aligned: 

Opposed: 

Aberrant Mark

Aligned: Conjure Horrors, Corrupt the Innocent, Transfigure Living Flesh

Opposed: Purification or Enhancement, Using Spells that Aren’t Horrifying

Can anyone help me?

#paladinweek  I just wrote up a compendium class called the Divine Crusader.

#paladinweek  I just wrote up a compendium class called the Divine Crusader.

#paladinweek  I just wrote up a compendium class called the Divine Crusader. It basically lets a paladin (or cleric, or druid/ranger who worships a deity) form a stronger bond with their god, and the boons that come along with that. It’s inspired by the Favored Soul class and the Divine Crusader PrC of 3.5, as well as my class, the Champion, which will be coming out in Grim Portents Issue #2.

https://docs.google.com/document/d/1G1HjF3ObhnywtirqO9xemDN1KjvxsdHmzSyuXWaVRiU/edit?usp=sharing

Hey guys!

Hey guys!

Hey guys! I had a thought last night: what if you played the monsters? Now, I know that Krusty Wightbred did this with Number Appearing (and I actually used some of the names in there for the playbook), but the races in there were primarily about being a Troll Fighter or a Vampire Thief. This is about being a monster, period. The primary mechanic (defining your kind) is taken straight from the monster creation rules.

And so I turn to you with a few questions:

– How can I make Instincts feel more like Instincts and less like Alignments?

– Should I keep the weapons and armor as is, or add in those sections to the monster creation part (define your weapon and add the tags)?

-Advanced moves. I’m having a bit of a hard time with advanced moves, which is a shame, since I feel the core concept is really strong. Can you guys come up with anything?

https://docs.google.com/document/d/1U2grxF0gXn-nufV_X5d-U9RUMSdA1FtTuDpM4thjWd8/edit?usp=sharing

So, a recent thread about advanced moves and their format got me thinking about a World of Warcraft-esque “talent…

So, a recent thread about advanced moves and their format got me thinking about a World of Warcraft-esque “talent…

So, a recent thread about advanced moves and their format got me thinking about a World of Warcraft-esque “talent tree” format for advanced moves. Then this got me thinking about a full WoW conversion for DW, which I’m tentatively calling “Warcraft World”. So, I’m posting my early thoughts about it, and I’d love some feedback, advice, “I’ve already done that!”s, or anything else.

https://drive.google.com/folderview?id=0BwTCs6XWNfLMQmxCN2o1RVE2bzQ&usp=sharing

https://drive.google.com/folderview?id=0BwTCs6XWNfLMQmxCN2o1RVE2bzQ&usp=sharing

So last night’s session of DW was fantastic!

So last night’s session of DW was fantastic!

So last night’s session of DW was fantastic! Taking advice from Jeremy Friesen  and James R, I gave two of my players love letters describing their situations. The first one, the Drow Grave Knight, rolled a 4 on the roll, causing him to obey the blade’s commands. He runs off, using his spectral steed to outdistance the party. When they catch up to him, he is unconscious, lying in a field of blood. He appears to have cut down an entire battlefield of both Silver Flame paladins and Emerald Claw soldiers, as well as slaughtering a nearby village. I talk to Buzz, the player of the Grave Knight, and he asks if there’s any way out of this; he doesn’t want the sword anymore. So I tell him he can purify himself with the Undying Court’s help, but he’ll be a level 1 character. He agrees to it, and they transport his body to Shae Mordrai, the home of the Court. They agree to purify him (“Hey, another soldier for the Court, why not?”) and so Buzz rolls + nothing. A 7. So I tell him that he wakes up, feeling a great weight lifted from his shoulders (he’s free from his Lord of Undeath) and hand him the Paladin sheet. Xen’va, as his character is called now, can now apparently see people’s souls when he sees them, at least for now. As the rest of the party checks in on Xen’va, I have them describe their souls: the elf Ranger/Thuranni Assassin’s soul is almost all black, the kalashtar Psion’s is white with a ring of black (reflecting the Dream of the Age) and Rabon, the human Necromancer (who’s known Xen’va for hundreds of years, they’re both undead) says his soul is pure gray. I turn to Xen’va and say, “Yeah, his soul is pure black.”

“That’s what I see?”

“Yup.”

This actually caused some conflict, as at the end of session, Rabon wanted to resolve the Bond, “I will show Xen’va that my intentions are for the greater good” (they have this plan to become gods, it’s a long story). When he asked Xen’va if he agreed, he said no. The pitch-black soul thing bothered him.

Anyhow, the other player, playing Hawke, the shifter Fighter, showed up at this point and rolled to gather some forces for the impending conflict that was brewing. He failed, so he gathered up some leonine and ursine shifters who were tough but savage. The party met up with him, and after hearing that Emerald Claw terrorists blew up a Silver Flame temple and that the Silver Flame was on the warpath, they decided to head to where battle seemed most likely to brew.

I decided at this point to use the Military Engagements material that Adam Koebel  and Sage LaTorra  put out, and started writing down some sample troops for both sides, like Silver Pyromancers (they shoot arrows MADE OF FIRE from bows MADE OF FIRE!) and paladins for the Silver Flame, and death knights and necromancers in more or less bone mech suits for the Blood of Vol/Emerald Claw.

The battle was awesome! It was really cool having the PCs in the fray, all the while commanding the troops. They didn’t utilize the command part as much (perhaps because they had death knights in their face the entire time) but when they did, arrows of flame rained down and holy might swept across the battlefield. At one point the Necromancer (who’s well known for his eloquence) failed on his roll to command the troops. After seeing the roll, he replied, “I said the right thing, just not in the right language.”

“Yeah, and isn’t it funny that ‘Charge!’ in Ancient Giantish sounds just like Common for ‘Retreat’?”

Xen’va fought a commander who followed the Lord of Spectres, his former Lord of Undeath, so that was really cool.

All in all, it was probably one of the most fun sessions that I’ve ran, and I can’t wait for next week.