I’m running a Dark Sun game using Dungeon World and Travis Stout’s classes/monsters/equipment, filling in the blanks…

I’m running a Dark Sun game using Dungeon World and Travis Stout’s classes/monsters/equipment, filling in the blanks…

I’m running a Dark Sun game using Dungeon World and Travis Stout’s classes/monsters/equipment, filling in the blanks with bits I can find online and what I can come up with from the old source material. I have to say it was probably the best first session of any game I’ve ever run (first time running DW, but have been running AW for a few years) and I am so loving it, but honestly even with like a bit of experience I’m really only just now hitting my stride with this system. I’ve been super hesitant for custom stuff and basically am sticking to what I’ve got and maybe that minimalist collection of compendium classes and the grim world compendium classes. For monsters and their moves I’ve had some fun writing up Dune Reapers and stuff. Also, charging 25 coins per 5 rations is really driving home the whole desert vibe. I’m just hesitant to introduce custom moves because it’s the one part of the system I’m not confident in my ability to kind of roll with and be able to stick to the principles with. I’ve read through what desert related dungeon starters I could and that’s helping a bit, but any suggestions would be great.

Party so far is a Mul Gladiator, Dwarf Fighter, Elf Bard, and Human Water Cleric. Lots of intrigue and chaos already.