I’m still working on my dragon class, for those of you who care, and I’ve decided to scrap a lot of my previous ideas. They were too setting specific, and that would be kind of detrimental to the general usefulness of the class I think.
This setting didn’t feature the classical dragons we know, so I decided to remove a lot of stuff. I’ve now decided that the class will be about a young dragon who has yet to find its place in the world. You know, like any other adventurer 😉
To take a D&D’ish vibe, I decided to link the dragon to an element, one you must choose when making your class. Each element will affect your breath weapon in some way, which is perhaps the biggest mechanical effect. The other effects are not yet completely decided, but I have some ideas. One of them is that it should affect your lair as well, by type and location.
For example, Green Dragons (no, I will not color code them, I’m referring to D&D here) has acid breath and lives in forests. I’m going to do something similar. Maybe.
I have already decided a bit about what moves I want in the class. One move is related to your lair, a sanctuary of sort to hoard treasure (which will trigger the lair move), and one about Draconic Physiology. As a separate move, I have the breath attack. Instead of ammo, I use “breath”, which you have 3 of after you make camp, if you get a few hours of sleep. Otherwise, it functions mostly like volley, except the “weapon” itself is inbuilt and have differing effects depending on your element.
I have a lot of ideas for advanced moves, but I won’t dig too deep into this before some play-testing.
James Hawthorne You seem to have taken an interest in this. Thus the tag 😉