#RPGaDay2018 Day 3 – What gives a game “staying power”?

#RPGaDay2018 Day 3 – What gives a game “staying power”?

#RPGaDay2018 Day 3 – What gives a game “staying power”?

I don’t know if I have the wisdom/experience to be able to answer this question. I’ve only been playing rpg’s for 5 years now (GMing for 4 years, not consecutively). Now for most things 5 years is a significant amount of time. For gaming though, when there are so many games to choose from and a campaign can last a year or more, 5 years doesn’t even scratch the surface. I’ll see what I can squeeze out of my noggin.

I have played a good amount of games, but only a few that I’m actually apart of as an ongoing campaign. My gaming group has gone through a couple player changes, but the core members are Malcolm, Rachel, my brother Christian and Myself. Recently added Aiden and might have one noobie joining the team. Everyone in the group loves to GM just as much as we love being players. Rachel is wanting to GM soon, we are all pretty proud of her. We can’t wait to see what she comes up with. Now she has the Dungeon Masters Guide and Monster manual (3.5).

Just recently we switched to a method where for a month (4 sessions) one person will GM a game then next month the next person takes over and runs their game. For right now there is a 3 GM turn order. I do my D&D 3.5 game, Christian does Tenra Bansho Zero, and Malcolm does Whatever he feels like (Miraculous, Kingdom Hearts etc). “Ok Dez, what are you trying to say”? well what gives a game staying power? put the book down once in a while and pick up something new. You don’t ever want to get burned out by a game, and never play it again. That is the worst case scenario. Play another game for a bit then come back.

You never really forget your first . . . for me that was Dungeon World. I don’t know if this next part will answer the question, but let me explain how this game is my trusty pocket knife to deal with many situations. Although I rarely play this game anymore, this is my go to game to introduce someone to the hobby. It’s super easy for newcomers to wrap their head around it. Having said that you can use the rules and slap on any theme that you so desire. We played Mutants and Masterminds with this system, and soon in the near future we are going to use this for a Pokemon game, but also add in some other mechanics as well.

If I ever wanted to do a oneshot or a quick pick up game I would pull this out. It does not take long to create a character, so you can play it in no time. This system also doesn’t let the GM have all the burden thrust upon them, it gives power to the players. Not much prep, is a plus in my book. The game is small and compact that it’s perfect for traveling. If you and some people get stuck at the airport, play some Dungeon World to spend your time. Going to visit family for the holidays etc.? “guess what I brought !!! who wants to play some Dungeon World?”

Again I don’t know if I really answered the question. Maybe I just spouted some random mumbo jumbo. It was a really difficult question for me. I hope you can understand what I’m trying to say. Like I said earlier I’ve only played for 5 years, and there are so many games I want to try out. Give me several more years and I could probably come up with some sort of conclusion. What do you think? What gives a game “staying power”?

Preparing for tomorrow’s rpg club that I help out with.

Preparing for tomorrow’s rpg club that I help out with.

Originally shared by Desiree “Dez” Kaleopaa

Preparing for tomorrow’s rpg club that I help out with. Getting everything together and organized. Running some Dungeon World, my brother will run Tenra Bansho Zero. Its a club for teens and most of them are new to rpg’s which is cool.

What rpg’s I’ve been playing this year:

What rpg’s I’ve been playing this year:

Originally shared by Desiree “Dez” Kaleopaa

What rpg’s I’ve been playing this year:

Castles & Crusades

D&D 3.5

Dungeon World

    With Castles and Crusades my gaming group is playing the Drow Wars Campaign. In this game I am an old Granny which is soo fun to play, such a hoot ( I do an old lady voice when roleplaying her).

    For D&D 3.5 my brother is running his own home brew campaign. (This is one of my favorite games along side the one for C&C.) In this game I play a get into trouble, lets fight Barbarian.

    And of Course Dungeon World, this is the game I have played the most. We run this game all the time at our Teen RPG Club. It’s such a simple and fun game to play.

Running a game of Dungeon World for some teens tomorrow at a library event.

Running a game of Dungeon World for some teens tomorrow at a library event.

Running a game of Dungeon World for some teens tomorrow at a library event. Making sure I’ve got everything squared away for the big day.

I’ve got a dilemma.

I’ve got a dilemma.

I’ve got a dilemma. So I’m making this DW adventure, and there’s this part where I’ve got the players trapped on an island and the only way off is if they complete these different challenges. One of the challenges is there is this building and each player goes through a different door they end up in an arena, but instead of just them there is also 2 dopplegangers of each Character. They have to get rid of the imposters. In theory this is epic and an interesting plot twist and would work in a movie, but in gamplay it would be too confusing and difficult to handle both for players and GM (since the dopplegangers look, sound, and act just like the players). So I need some help, how should I go about this?, If I don’t figure it out I will have to come up with something else.