How would one use the weapon tag:  Messy in actual play?  Other than doing damage, how would you describe it?

How would one use the weapon tag:  Messy in actual play?  Other than doing damage, how would you describe it?

How would one use the weapon tag:  Messy in actual play?  Other than doing damage, how would you describe it?

Is there any benefit to the game by adding crits on a 12 and fumbles on a roll of 2?

Is there any benefit to the game by adding crits on a 12 and fumbles on a roll of 2?

Is there any benefit to the game by adding crits on a 12 and fumbles on a roll of 2?  My group is coming off of DnDNext and they love crits and fumbles.  Curious how this element would affect game play.  

Talk to me about how players can work together to gain tactical advantage during combat.

Talk to me about how players can work together to gain tactical advantage during combat.

Talk to me about how players can work together to gain tactical advantage during combat. In other games, one player might trip a monster to allow other attackers to gain a bonus to their melee attacks. How would that look in DW? Sure, a player can trip a monster, but as far as I can tell that offers no tactical advantage. Is my thinking here too narrow or too guided by preconceptions?