Just drawing the attention of the community to my question.

Just drawing the attention of the community to my question.

Just drawing the attention of the community to my question. Please, Adam Koebel and Sage LaTorra (and others as well), help me!

http://apocalypse-world.com/forums/index.php?topic=6079.0

Adam Koebel and Sage LaTorra, I think it will be useful a play aid reporting the threats’ types, instincts and moves.

Adam Koebel and Sage LaTorra, I think it will be useful a play aid reporting the threats’ types, instincts and moves.

Adam Koebel and Sage LaTorra, I think it will be useful a play aid reporting the threats’ types, instincts and moves.

This is a monster conversion I made from Dungens & Dragons 3.5 Monster Manual III. Any thoughts?

This is a monster conversion I made from Dungens & Dragons 3.5 Monster Manual III. Any thoughts?

This is a monster conversion I made from Dungens & Dragons 3.5 Monster Manual III. Any thoughts?

– – –

Drowned                              (Solitary, Stealthy)

Slam (d10+2 damage)          20 HP          1 Armor

Close, Forceful

Special Qualities: Amphibious, Drowning Aura

– – –

The drowned lost their lives in the watery deep. The evidence of their gasping death always saturates their clothing and flesh, and fills the air around them.

Many drowned came to their current circumstances when their ships went down at sea with all hands. Other, more ancient, first arose when their island homes sank beneath the waves ages ago, drowning all. Instinct: to drag down to the depths

• Drown someone, either underwater or not

• Suddenly attack from water

• Bring someone underwater

This is a magic item my GM Iacopo Benigni made for our Dungeon World campaign.

This is a magic item my GM Iacopo Benigni made for our Dungeon World campaign.

This is a magic item my GM Iacopo Benigni made for our Dungeon World campaign.

– – –

Sceptre of the Individual                              (1 weight)

The Sceptre of the Individual gathers evil thoughts and grudge, and unleashes them as magic power. When you make a selfish act or decision and recognize it as the right thing to do, the sceptre gains 1 hold (max 3). Whenever you want, spend 1 hold on a single roll and take +1 forward.