Quick query: How does one handle monster special abilities?

Quick query: How does one handle monster special abilities?

Quick query: How does one handle monster special abilities? Like, a Gorgon turning someone to stone with a glance, or a Scorpion’s poison sting? A Beholder’s Disintegrate beam? The debilities seem good for certain things, but I feel like the -1 only goes so far… I guess I’m just a bit confused, coming from a D&D background/mindset…

Also, is there an expanded Spell list anywhere? Our group’s mage is hoping for the versatility, or at least the breath of options, that his AD&D Magic User had. Where’s Lightning Bolt? Floating Disk? Burning Hands?