I recently brought a FotF 2e(ish) game I was running to an end and one of my players wrote an in character epilogue…

I recently brought a FotF 2e(ish) game I was running to an end and one of my players wrote an in character epilogue…

I recently brought a FotF 2e(ish) game I was running to an end and one of my players wrote an in character epilogue for his character: Jarnio, a simple warrior of resolute faith in his misspell riddled Holey Bibble. Jarnio managed to survive two campaigns (the first one was so short I allowed him to be ported over to the second one) despite whiffing most of his attacks and the bumbling of his fellow adventurers. He started as a human fighter, but over the course of the campaign mutated into a rabbit-dragon man with a tongue for a hand wearing a cursed cloak (that he never bothered to even try to remove) that occasionally made him pollute things, quite often himself.

At the end of the campaign he managed to polymorph himself back into human form using a variant of the Dungeon World Druid’s Shapeshifter move gained from eating a magic rock. I especially enjoy his descriptions for his fellow party members

https://docs.google.com/document/d/e/2PACX-1vR4O4zSti66J-APTCxsgibsvmNzLu1ajIjzEgT1brjuKG2aa472p86D7A5aEwNbcJAHeaXYDZEpmG4J/pub

https://docs.google.com/document/d/e/2PACX-1vR4O4zSti66J-APTCxsgibsvmNzLu1ajIjzEgT1brjuKG2aa472p86D7A5aEwNbcJAHeaXYDZEpmG4J/pub

We’ve had a game going for some time now, switching from 1e to 2e stuff when I found about the playtest, but we’ve…

We’ve had a game going for some time now, switching from 1e to 2e stuff when I found about the playtest, but we’ve…

We’ve had a game going for some time now, switching from 1e to 2e stuff when I found about the playtest, but we’ve made some changes:

-Players were not keen on the mark abilities change so we’ve retained the old XP track

-We ditched alignments in favor of everyone having three traits, two randomly rolled and one freely chosen, because of ongoing problems with the neutral alignment goal and players not really wanting to pick/roll evil alignment anymore

-Instead of alignment goal we have character goals that the players create at character creation

-The power pool of Magic-Users has been split into power and focus pools. Power is set at 2+Int and focus is equal to level, depletes with use and must be regained through quiet meditation

-One of my players created a bard playbook that we are now trying out