The People’s life is not easy.

The People’s life is not easy.

The People’s life is not easy. You live in a vertical world, a thin line between the sky and the dark tunnels inside the Wall.

But today – today the sunfuckers shine all around, and the drums sing your praises: the blue beckons.

It is the first day of your adulthood. Well, it could be.

What do you do?

https://docs.google.com/document/d/1SS0eWhMSmlynsbfYDpfredPcaf_2SUifLBzbe0KPYBE/edit#heading=h.6fehw4qbf62o

THE TESSERACT SEWERS

THE TESSERACT SEWERS

THE TESSERACT SEWERS

A subterranean maze.

Warring sewer-gangs.

Bizarre magical treasures.

And the Minotaur, breathing just behind your neck.

I was running from the guards’gaze

since i met the waste-fisher king

he said “son, come in the maze

– there is gold, beauties and beer!”

Oh, Aunt Lantern please don’t die,

There a darling that gifted me a light

And before my swim along the drain

i want to stroke once more her mane!

All the tunnels, drains and stairs

i learned from the Waste-Fisher-King

he has a tentacle down there

that make the Minotaur look like a whimp!

Oh, Aunt Lantern please don’t die,

There a darling that gifted me a light

And before my swim along the drain

i want to stroke once more her mane!

And now after the dark and the scare

i sit nearby the Waste Fisher King

i don’t care for my belle anymore

my desire is just lying with him!

C-class potions.

C-class potions.

C-class potions.

A plump glowing leech. A rose-smelling sewage.

When you drink a C-class potion, roll +COS. On a hit, suffer from side effects, hold 2 and ask the GM what move it grants. You may spend a hold to make that move. On a 10+, choose: you hold 3, or the side effects are lessened.

Which kind or really weird 2-5 word moves and side effects C-class potions may grant?

(I was thinking about old school / lamentation of flame princess kind of horrible, woundrous, bizarre effects.)

The Last War happened.

The Last War happened.

The Last War happened.

You survived, but the world died.

It’s all ashes and salt on the ground and that sickly sweet smell choking your lungs.

Until the Whisperwind blows into your head memories of the past.

It’s beautiful. It hurts.

Someday – you hope – this all will end.

https://docs.google.com/document/d/18lXvO0YfRa4yVHuEYymzMZcpS_nGaqbCztI2USOfdL0/edit

The reality shatterer. The whisperwind generator. The necromancy infusor. The alchemical transmuter.

The reality shatterer. The whisperwind generator. The necromancy infusor. The alchemical transmuter.

The reality shatterer. The whisperwind generator. The necromancy infusor. The alchemical transmuter.

Which other kinds of magical weapons of mass destruction were used during the Last War?

Give me some 1-4 words terrible machines, please!

When the Whisperwind calls your name, and tells you vicious truths of a better time, tell the group something that…

When the Whisperwind calls your name, and tells you vicious truths of a better time, tell the group something that…

When the Whisperwind calls your name, and tells you vicious truths of a better time, tell the group something that happened you nearby, before the War.

Then, roll + WIS. On a 10+, nothing. On a 7-9, gain 1 Melancholy. On a 6- gain 3 Melancholy. While you have Melancholy, you have – 1 ongoing to Defy Danger and Defend. You can get rid of 1 Melancholy whenever one of these happens:

* You foolishly put yourself in danger.

* You take damage from an enemy.

* You confess a fear or a dark desire to a friend. They have to Defy Danger +CHA not to succumb to grief or distrust.

THE GIVING TREE

THE GIVING TREE

THE GIVING TREE

They say the Giving Tree is a marvel to behold, friend: children play amongst his branches; it sparkles with gift and ribbons and colors; near to it you’ll surely find warm bread and fruit, a soft spoken friend, or silk-like skin.

They say it will give you riches, it will take the dead back from the grave, it will give you anything your heart desires! 

Come with us, friend – partake the Tree’s gifts, rejoice!

You have nothing to fear.

Trust me.

You have basked in the Heartlight too much, and now YOUR SOUL IS ON FIRE.

You have basked in the Heartlight too much, and now YOUR SOUL IS ON FIRE.

You have basked in the Heartlight too much, and now YOUR SOUL IS ON FIRE.

What are the (positive) symptoms?

0 When you are basking in the heartlight, you’ve twelve times your standard strenght. Your melee attacks are forceful.

0 When you’re basking in the heartlight, your words are commanding.  No one is able to hinder you while you’re rolling +CHA.

….????

Cloudfish Chariot Competition! (draft)

Cloudfish Chariot Competition! (draft)

Cloudfish Chariot Competition! (draft)

Eat delicious ice-krill! Make the starfishers have a wonderful trip to the fair! Thwart villains’ plans! Ride a cloudfish chariot – and FLY TO THE VICTORY!

https://docs.google.com/document/d/1lbyHhteMDrM5h-R2ikrkV1iRzRGoIFlnAJtyKfwkFj8/edit#

So, i’m a little bit stuck about the racing rules. I need some extra rule for actually running the competition, but i’m actually unable to come up with good moves. 

So, i call upon the community. 

The main idea is the following: 

1) players and mc build the trail and the rules of the competition. 

2) the MC makes or chooses a list of “hard moves” representing the opponents doing various nasty things to win. The mc can check off this list instead of making any other move.

(i need good ideas for the list.)

If the players arrive to the end of the trail – and they’re at the top, they win.

I need these moves, more or less: 

– a rule to defend the chariot from enemies.

– a rule to attack other chariots.

– a rule to coerce cloudfishes to do stuff. 

– a rule to maneuvr the chariot. 

– maybe a rule about what happens when the chariot breaks.

Taunting enemies can also be an option.

Jeremy Strandberg Mark Tygart i summon you for help.