VIOLENCE MOVES

VIOLENCE MOVES

VIOLENCE MOVES

This is the second post in the series analysing my very personal spin on a fantasy PbtA game.

As usual, here is the link to the full content posted on the Story-Games forum, for ease of exposition and discussion 🙂

http://www.story-games.com/forums/discussion/21332/unplayable-fantasy-pbta-violence-moves

http://www.story-games.com/forums/discussion/21332/unplayable-fantasy-pbta-violence-moves

I’m working on my personal take of the #DungeonWorld Cleric class.

I’m working on my personal take of the #DungeonWorld Cleric class.

I’m working on my personal take of the #DungeonWorld Cleric class.

MAN! is it difficult to avoid the walking band aid!

Does anyone know of alternative playbooks for the Cleric class?

FICTIONAL HARM SYSTEM

FICTIONAL HARM SYSTEM

FICTIONAL HARM SYSTEM

I’ve posted on the Story-Games forum a piece of a larger PbtA fantasy project I would like to have feedback about.

Here:

http://www.story-games.com/forums/discussion/21322/unplayable-fantasy-pbta-fictional-harm-system

In this post I offer a heavily fiction first harm system meant to completely substitute DW health points and even AW harm segments, for both PCs and NPCs.

It’s supposed to make damage feel threatening and meaningful without necessarily making the PCs die like flies, while still allowing the GM to make other characters as fragile or resilient as needed.

The rest of the game system leveraging this core mechanic (moves, classes, etc) will come in future posts 🙂

http://www.story-games.com/forums/discussion/21322/unplayable-fantasy-pbta-fictional-harm-system

Possibly very stupid question…

Possibly very stupid question…

Possibly very stupid question…

How do you handle “more difficult” actions?

Like… a PC and an NPC characters are in an arena and they just describe something like “swinging my sword at my opponent”.

All things being equal this usually translates to a H&S move, right?

Now, let’s say the NPC is clad in heavy armor everywhere except for the head… classic. And now the PC describes a sword attack aimed at the opponent’s head, in hopes of avoiding the AC rating.

What is this?

How do you handle this?

As it is described, it still qualifies as a H&S.

But the action performed is in theory more difficult than what was described earlier, and it should also grant a special benefit (hitting an unarmored area).

Is it still just a H&S and let’s be done with it?

Or could it be a Defy Danger?

And if so… what is the effect of a success?

Do you get to inflict damage straight on, as a result of the Defy roll?

Which, on a 10+ means you suffer no damage, and on a 7-9 you might still suffer no damage (unless the MC makes it part of the 7-9 effect in place of more interesting options).

Or the Defy roll is an additional step you take in order to then H&S ignoring the target’s AC?

Oh that’s just typical … racism! :D

Oh that’s just typical … racism! 😀

Oh that’s just typical … racism! 😀

I’m looking for the classic racial stereotypes of a fantasy world, expressed as clear behaviours.

What would you consider something that is typically Human rather than Elvish?

What would make you say:

Oh that’s just typical human behaviour!

st00pid n00b question that just now came up after so many happily oblivious games…

st00pid n00b question that just now came up after so many happily oblivious games…

st00pid n00b question that just now came up after so many happily oblivious games…

when in the gear section of a class sheet it says something like:

Choose your armament – – warhammer 

– mace

– staff & bandages

can you have everything you want?

or do you have to choose one?

because in other sheets you see a specific Choose one … so …