I’m back to working on my supplement Lands of the Dead.

I’m back to working on my supplement Lands of the Dead.

I’m back to working on my supplement Lands of the Dead. Currently I’m adding more content, but I’l love to hear from players, GMs, and readers about what kind of content they want more of for their games.

-How important or useful do you find the following supplemental materials when playing or GMing Dungeon World?

New rules/systems

New locations and world lore

New monsters, threats, and dangers

Fronts and adventures

New NPCs

Full Classes

Compendium classes

New single moves

New magical items

Character art

Landscape art

Logos, icons, and symbols art

Maps

-How much material from supplements do you use as presented, and how much do you use as inspiration or piecemeal?

Tim Franzke asked for a write up on my impressions of the Slayer class from Trenton Kennedy and Deanna Nygren ‘s…

Tim Franzke asked for a write up on my impressions of the Slayer class from Trenton Kennedy and Deanna Nygren ‘s…

Originally shared by Adrian Thoen

Tim Franzke asked for a write up on my impressions of the Slayer class from Trenton Kennedy and Deanna Nygren ‘s beautiful Grim World.

I’ll plus in James Macartney for player impressions! I believe he built towards maximised damage.

I GMed an impromptu game of Dungeon World at James’ gaming bucks’s weekend. Other classes included the GW Shaman, the IW Captain and an edible Golem that resembled the Magic Pudding, and the independent class the Gladiator.

The Slayer took us a while to get paced well, but it was certainly an engine of destruction. James played up the thirst as an unreasoning bloodlust, and no foe was safe, even if they surrendered! A failure cascade did occur and make things hairy when there was very present danger and nothing to stab. This is where the class started to click, and if saw the concern in James’ eyes.

With the Slayer and Gladiator in the game, no monster or enemy stood for long, and my cowardly mooks were quickly surrendering to no avail as the Slayer killed them to slake his thirst.

The old friend was great, I love opportunities to create meaningful relationships between the pcs and the world. I was inspired by the advice in GW and had the bartender kidnapped when the motley crew got back to pirate town. The group went with the Slayer and murdered the thugs, and discovered that the Slayers mentor had put a price on his head for his bloodthirsty ways, creating a nice sub plot boiling away.

I think in the future, I would have made James describe the negative effects of the thirst when he took a debility, to embed it in the fiction and give him more flavour to work with.

Add these images to your hangout or roll20 game for easy reference.

Add these images to your hangout or roll20 game for easy reference.

Add these images to your hangout or roll20 game for easy reference.

Originally shared by Adrian Thoen

JPG handouts of the Dungeon World basic moves for easy reference for online play.

PDF version

https://drive.google.com/file/d/0B4w2ZvCSYT6AcjFaa0EwdXFkb1U/edit?usp=sharing

1st draft of the core move for a scoundrel class/compendium class.

1st draft of the core move for a scoundrel class/compendium class.

Originally shared by Adrian Thoen

1st draft of the core move for a scoundrel class/compendium class.

This should be of interest to Alatha Admin 

Shady Business

You have a lot of associates in shady places. When you make contact with a criminal associate in order to exchange information, goods, or services, they can always get what you want, but the GM will choose 1 to 3 complications:

-They don’t know you and don’t trust you, you will need to prove yourself first.

-You last parted on bad terms, They’re as likely to want to kill you as do business.

-They won’t deal in currency, you will have to deal in information, goods or services.

-You know they’ll try to screw you over and leave you swinging if they get the chance.

-It’s very far away.

-It’s going to take a long time to get.

-The price is unfair, you’re going to have to bargain if you want better.

I got to run a great game of Dungeon World on the weekend with my regular players and a few extras.

I got to run a great game of Dungeon World on the weekend with my regular players and a few extras.

I got to run a great game of Dungeon World on the weekend with my regular players and a few extras.

The cast consisted of:

The Cap’n, a Pirate Captain from Inverse World,

Fabio, an Orcish Slayer from Grim World,

Norman, a magical pudding Golem from Inverse World and first mate of the Cap’n’s ship,

Makale, a Goblin Shaman from Grim World,

and Goraka, an Ogre Gladiatior from the Gladiatior third party playbook by Somethingawful’s GimpInBlack.

After writing bonds, I asked the captain why Airships were necessary in this world, and he responded with “The floor is lava.” I interpreted that to mean the world was a great ocean of lava with islands of rock and earth jutting far out of the burning ocean.

I told them they were in the middle of an attack between their ship and another and another round of questions revealed that their ship was attacking another, slow, lightly armed, and heavily laden with wealth and goods. The Cap’n tried to order his crew to attack the crew on the other vessel, but the enemy captain had come out on deck, and he was a giant brute, and the crew were terrified after the enemy brute had chopped off the amorphous pudding golem’s arm. The Gladiator calls out the Brute, and has to make a choice, he decides that the other enemies won’t interfere with the fight.

The group led the attack against the brute, and things went from bad to worse. The Shaman knocked a soldier from the other ship overboard, he plummeted to his firey death, and the lava began to shift and undulate as though something massive swam just beneath the surface.

Back on the transport vessel, the Slayer, the Gladiator, and the Pudding are battling the Brute Captain, trading blows and taking some big hits. Eventually,  the pudding blinds the brute by gumming up his eyes with pudding goop. The Gladiator took this opportunity to use the Brute’s own giant axe to behead him, sending the head, and the pudding clinging to it, over the edge of the ship.

The Gladiator has to make a hard choice, catch the head and his delicious friend, or stay on the deck of the ship. He choose the former, and we leave him with the head in his hand and his leg hooked in a railing dangling over the edge looking at the undulating lava below. With the Brute dead, the Cap’n’s crew finally agrees to board the enemy vessel and fight, so they all charge into a pitched battle.

Meanwhile the little shaman has leaped onto the back of the toppling Brute’s body and jammed a shrunken head onto the dead brute’s neck stump in order to capture it’s soul. This doesn’t go well, and instead of doing what the Shaman wants it will do what it wants, and starts fighting again. While this happens, the two dangling over the side see a gigantic lava serpent slowly emerge from the burning sea and wend it’s way upwards towards the two ships.

As the Shaman is messing about with powers best left alone, the Slayer helps his comrades back onto the deck, and the gladiator and pudding attack the brute simultaneously, the Ogre stabbing the brute, and the putting morphing into the hole and then exploding the body from inside.

With the brute destroyed, the enemies all surrender, but the Serpent is coming, the heavy cargo vessel is too slow to escape it, so they only have a short amount of time to grab what loot they can and get away. The Slayer decides to start chasing the surrendered enemies around the deck so he can slake his thirst and throw their bodies to the serpent. The Shaman consults the spirits, and discovers that the serpent doesn’t eat flesh – it eats wood!

The group scurries to grab what loot they can, and recruit the survivors to help them load some valuable upgrades for the ship in exchange for their lives. Just as they are ready to leave, the Slayer spots a map case in the doorway to the brute’s cabin, ties a rope to himself and gives it to the Gladiator, and makes a dash through the splintering cargo vessel for the case, they leave as the serpent finishes crushing the ship, all it’s wealth tumbling down and burning up into the lava….

I’ve just spent a few hours adding fillable forms to one of my DW playbooks.

I’ve just spent a few hours adding fillable forms to one of my DW playbooks.

I’ve just spent a few hours adding fillable forms to one of my DW playbooks.

Since it’s a pretty time intensive endeavor, this is an interest check. Would you find PDFs of playbooks with forms you can fill in useful for digital or online play?

I’ve released The Sorcerer for sale!

I’ve released The Sorcerer for sale!

Originally shared by Adrian Thoen

I’ve released The Sorcerer for sale!

The Sorcerer is a Playbook designed for use with Dungeon World and Inverse World. As The Sorcerer, you channel your constantly shifting emotions into powerful, wild magic with unusual results. So open up your heart, get in touch with your emotions, and let the magic fly!

If you want to preview the class, here’s a link to the Google drive document https://docs.google.com/document/d/1Z_AGe0v6WCybfcQ-nIlZcu5-rieYVUqoI1sjlHB_lP8/edit

The cover art is a lovely Creative Commons piece by artist Shari Chankhamma http://sharii.com/

http://rpg.drivethrustuff.com/product/125358/The-Sorcerer—A-Dungeon-World-Playbook?manufacturers_id=5316

Thief’s flexible morals and imperfect knowledge.

Thief’s flexible morals and imperfect knowledge.

Thief’s flexible morals and imperfect knowledge.

The flexible morals move is fascinating to me, because of the implications that it gives all the other players and the GM imperfect knowledge about the thief. I love the idea that either nothing can tell what the thief’s real alignment is, or that the thief just changes their morality to the currently most convenient.

Examples of flexible morals being used in interesting ways:

Paladin “I am dubious of the thief’s motivations. What alignment are they?”

GM “thief?”

Thief “oh, I’m good of course! You can trust me buddy!”

GM “the cursed bow glows with a ruby malice, only someone truly evil may wield it.”

Thief “I shall bear this burden, it shall not blacken my already black soul.”

GM “the silver angel stands before you at the gates of heaven. It says that only those who carry law in their hearts may enter. Cleric, you’re lawful, right?”

Thief “I’m lawful too, let me pass!”

GM “end of session move! Who met the conditions of their alignment or drive??”

Thief “I recall when I tricked the goblin town into thinking the bard stole their crown, and since my alignment is…. Evil, I’ll take an XP.”

The Sorcerer is all about channeling your emotions into your magic, so if you like feelings and magic, take this…

The Sorcerer is all about channeling your emotions into your magic, so if you like feelings and magic, take this…

The Sorcerer is all about channeling your emotions into your magic, so if you like feelings and magic, take this play test version for a spin!

Originally shared by Adrian Thoen

The Sorcerer is in a stable play test version, where I want players to take it for a spin and find what’s broken before I put it up on dtrpg.

Whether you play it or not, tell me what you think!

https://docs.google.com/document/d/1Z_AGe0v6WCybfcQ-nIlZcu5-rieYVUqoI1sjlHB_lP8/edit?usp=docslist_api