Today I bring you an excerpt from the Characters chapter as it is currently seen in the playtest document my group…

Today I bring you an excerpt from the Characters chapter as it is currently seen in the playtest document my group…

Originally shared by Dwarfare Games

Today I bring you an excerpt from the Characters chapter as it is currently seen in the playtest document my group currently has. Principles function more or less as alignment does in Dungeon World except the options are not restricted by class and you have up to three of them. Goals also draws from Dungeon World, specially relationship goals which work like bonds. Overall, principles and goals help you define what your character believes in or wishes to believe, what they want to achieve in the long term on a personal level, with their companions, and their missions as they are handed down to them.

http://www.dwarfaregames.com/2017/11/chimera-excerpt-principles-goals.html

New Dungeon World/Dungeon Planet Adventure Conversion: In the Moon Bog

New Dungeon World/Dungeon Planet Adventure Conversion: In the Moon Bog

New Dungeon World/Dungeon Planet Adventure Conversion: In the Moon Bog

“Some time ago, the Screeching Comet shattered the night skies and crashed into the Moon Bog. Since then, a creeping doom has slowly warped the flora and fauna of the area. Those spending too much time in the bog are overcome by an alien sickness. Recently, mutant man-frogs have been encountered and villagers have gone missing. What horror resides in the Moon Bog?”

One Page Dungeon: https://drive.google.com/open?id=1zbDFaBoF3GEYJP3COibdoNL9aAyGMTOW

My conversion notes: https://drive.google.com/open?id=1NPUj_1Nzu1VCYFGLHhWQ6HBAdc_VElQP

Once again trapped in a hospital waiting room, when I should be writing something else I end up with writer’s block that results into my converting this one page dungeon gem homage to Dave Arneson’s classic The Temple of the Frog. If your idea of Thanksgiving fun isn’t battling mutant frogs and giant hairy space aliens how do you spend your holidays??

As always feedback of any type,comments, general observations, lavish undeserved praise, war stories, etc. are most welcome!

https://drive.google.com/open?id=1NPUj_1Nzu1VCYFGLHhWQ6HBAdc_VElQP

I have a Class Warfare question.

I have a Class Warfare question.

I have a Class Warfare question.

One of my players is a Sharpshooter/Bounty Hunter/Captain. We’ve only had one session so far and he asked to rejig his character stats, which I usually do.

He was hoping to take Arsenal instead of Captain, but to make it for crossbow ammunition instead of melee weapons. He likes his dwarf’s ability to fight at range, likes being a morally dubious bounty hunter but doesn’t feel he’ll get that much use out of his gang.

Has anyone adjusted the Arsenal to be ranged? Will it stack okay with the Sharpshooter?

I’ve yet to hack a Class Warfare Class, so I’m a little cautious about doing this.

A set of experimental, alternative melee combat moves that originally began as a shower thought.

A set of experimental, alternative melee combat moves that originally began as a shower thought.

A set of experimental, alternative melee combat moves that originally began as a shower thought. By experimental, I really mean that I just finished writing these on a whim.

Inspired by AW 2E, Jeremy Strandberg’s Heartbreaker World, Paul Taliesin’s alt. harm moves for AW, and probably other PbtAs.

Force Your Way

When you attempt to achieve something by brute force, expect the enemy to resist it. (If there is no enemy, you’re just Defying Danger.)

Then, roll+nothing. On a hit, choose equal number of options to your STR from below. (You can still choose one if your STR is below 0.) On a 10+, choose one more:

* You deal your damage.

* You create an advantage; describe it and get +1 forward to act on it.

* You achieve what you set out for.

* You avoid enemy’s resistance and take no damage.

On a miss, enemy makes a move against you and you may try to avoid it. (If you don’t, suffer the consequences.)

(Note 1: perhaps you can give a move that grants +1 or 2 ongoing to Forcing Their Way through to Fighter, Paladin and such. They’re supposed to be adept at combat, after all.)

(Note 2: I’m also thinking about restricting deal damage option to 10+.)

Assault

When you assault an enemy and you’re in control of the situation, roll+STR. (If you’re not in control, you’re Forcing Your Way through.) On 10+, you deal your damage to the enemy. On a 7-9, enemy also attacks you back. Choose one:

* You withdraw from attack and defend yourself; enemy controls the situation now.

* You attack anyway (deal your damage) and expose yourself to the enemy’s attack.

Suffer Harm

When you take damage, roll damage dice and subtract from your current HP accordingly (after armor if any).

If the damage is 12+, you suffer a mortal wound. Choose one from the 10+ list and another from the 7-9 list below.

If it’s 10+, you’re severely injured. Choose one; or GM choose 2 from the 7-9 list below.

* You take 2 debilities.

* This wound can’t be healed easily; you can only stop it from getting worse for now.

* One of your limb is disabled. Maybe you just sprained it’s joint. Maybe it’s broken or ripped off.

* You’re out of action for a while.

If it’s 7-9, you’re badly hurt. Choose one:

* You take one debility.

* You’re a mess: bruised, scratched, bleeding profusely.

* You lose your footing or end up in a worse position.

* You lose grip of whatever you’re holding.

* You’re stunned.

If it’s 6-, tis but a scratch you’re definitely hurt but you can ignore it for now.

Edit 1: rewritten Force Your Way (previously Use Brute Force) to be clearer.

Edit 2: changed wordings in general.

Have you ever botched a game as GM? What did you do to bounce back? What did you go through emotionally?

Have you ever botched a game as GM? What did you do to bounce back? What did you go through emotionally?

Originally shared by Andrew Huffaker

Have you ever botched a game as GM? What did you do to bounce back? What did you go through emotionally?

Paladin Advance Move – Exterminatus

Paladin Advance Move – Exterminatus

Paladin Advance Move – Exterminatus

When you speak aloud your promise to defeat an enemy, you deal +2d4 damage against that enemy and -4 damage against anyone else. This effect lasts until the enemy is defeated. If you fail to defeat the enemy or give up the fight, you can admit your failure, but the effect continues until you find a way to redeem yourself.

If you were GM’ing what would you consider to be appropriate redemption, outside them going back and finishing the job?