Organization Tag Solitary: “It lives and fights alone”

Organization Tag Solitary: “It lives and fights alone”

Organization Tag Solitary: “It lives and fights alone”

Organization Tag Group: “Usually seen in small numbers, 3-6 or so”

Does anyone use a tag that means something like “Appears singly in mixed groups”?

I’m think specifically something like Leader or Individual. There will only be one of them, but they’ll appear in a group of other monsters. Not necessarily as an NPC, but more special, like a lieutenant or sergeant: A group of soldiers lead by a sergeant.

my vampire compendium class, but i have a problem: i have no idea what spells to use for the blood magic move, and i…

my vampire compendium class, but i have a problem: i have no idea what spells to use for the blood magic move, and i…

my vampire compendium class, but i have a problem: i have no idea what spells to use for the blood magic move, and i welcome any feedback

(inspiration from the vampiree playbook, and some other ones i found,sadly, i dont remember their names )

https://docs.google.com/document/d/1bdX5wLf7rtMZhekwycIf3_5WbYVc1CvroAF2EzWvbfg/edit?usp=drivesdk

(Yet another) attempt at rewriting Parley

(Yet another) attempt at rewriting Parley

(Yet another) attempt at rewriting Parley

Comments on the original post, please!

Originally shared by Jeremy Strandberg

Because I can’t stop fiddling with the Parley move… how about this?

When you press or entice an NPC, say what you want them to do (or not do). If they have reason to resist, roll +CHA: on a 10+, they either do as you want or reveal the easiest way to convince them; on a 7-9, they reveal something you can do to convince them, though it’ll likely be costly, tricky, or distasteful.

Things that might convince them…

• A promise/an oath/a vow

• A chance to do it safely/freely/discretely

• Appeasing or appealing to their ego/honor/conscience/fears

• A convincing deception

• A better/fair/excessive offer

• Helping them/doing it with them

• Violence (or a credible threat thereof)

• Something they want or need (coin/food/booze/etc.)

• Concrete assurance/proof/collaboration

• Pressure from __/permission from __/help from __

(This list would probably go in the GM Playbook, alongside other “What’s Required” lists like those for Make a Plan and Chart a Course.)

Design thoughts: I’ve been playing with previous (draft 4.5… link in the comments) version of Parley for a while now, and it’s seen a lot of action. The biggest problem I find with it is that it just doesn’t give me enough guidance on the 10+ vs. the 7-9. I’ve tried to incorporate a lot of Johnstone Metzger’s thoughts and feedback, but the “do it or choose 1” on a 10+ vs. “choose 1 or 2” on a 7-9 just wasn’t prompting me enough.

What I like about this version is:

1) Keeps the open trigger. You don’t need to establish leverage before you roll, you just keep your eyes open for PCs pressuring or enticing NPCs and roll.

2) It avoids being mind control by the “or reveal the easiest way to convince them” on the 10+.

3) Unlike my previous versions, the “easiest way to convince them” makes it clear that what I (the GM) should reveal should be the minimum, the most accessible avenue. That might still be functionally impossible or really unpalatable, but you know on a 10+ that you’ll get either success or the best path forward.

4) The 7-9 gets me thinking about hard choices, dramatic choices. “Yeah, you could convince the leaders of the slave revolt not to murder their minders, if you suggested that they enslave their minders instead. What do you do?”

5) The bullet list doesn’t need to be explicitly part of the move, so I don’t need to include it (e.g.) on a basic moves handout. It can go the GM Playbook. It also doesn’t have to be exhaustive, right?

I realized that every bad session I’ve run of dungeon world has been because I didn’t stick to my DM rules, agendas,…

I realized that every bad session I’ve run of dungeon world has been because I didn’t stick to my DM rules, agendas,…

I realized that every bad session I’ve run of dungeon world has been because I didn’t stick to my DM rules, agendas, and principles.

This is comforting, though, because this leads me to believe that the ones who created this game have made the same mistakes before, so they made this game to reconcile those problems. I’m just too dumb to listen to their advice hahaha

I put together a (very) simple NPC generator and tracker for my campaign and I thought that others might find it…

I put together a (very) simple NPC generator and tracker for my campaign and I thought that others might find it…

I put together a (very) simple NPC generator and tracker for my campaign and I thought that others might find it useful, so I’m posting it here. It uses the instant NPC tables from the book.

Anyone interested in looking at the code can find it here:

https://github.com/baxter-cs/PeopleMaker

https://rawgit.com/baxter-cs/PeopleMaker/RPG/index.html

I’m sure this is a common newb GM thing, so I’m hoping there are some good instructions.

I’m sure this is a common newb GM thing, so I’m hoping there are some good instructions.

I’m sure this is a common newb GM thing, so I’m hoping there are some good instructions. In my limited playing/GMing I’ve never played or GM’d a druid. The Shapeshifter move is supposed to come with GM prescribed moves but I’m terrible at that and of course my first time GMing i have a druid. I’ve read some good stuff on GMing a druid, but I wonder if anyone has any stock moves for a sea adventure. Turning into sting rays or fish etc.

Just put up The Great Detective at DriveThru!

Just put up The Great Detective at DriveThru!

Just put up The Great Detective at DriveThru! Inspired by the recent surge in popularity for the old great detective stories, like Sherlock and Poirot, this is kind of a fantasy extension of what those stories are.

A lot of the moves here came from asking myself; if training and learning and dedication could lead to being strong enough to fight dragons or mastery over the elements of the universe, what would similar training yield when directed toward deduction, reason and logic? Hopefully I answered some of those questions well!

Enjoy!

http://www.drivethrurpg.com/product/228818/The-Great-Detective–A-Dungeon-World-Playbook

Are there any “out of time” playbooks or compendium classes like a cowboy or something like that.

Are there any “out of time” playbooks or compendium classes like a cowboy or something like that.

Are there any “out of time” playbooks or compendium classes like a cowboy or something like that. Thinking of running an entire campaign on this theme.