Does anyone know of any custom moves regarding charting/recording the map of a dungeon? Something like the navigator of the party documenting their crawl?
Ie
When you take a second with quill and parchment to record your journey, roll +wis:
Does anyone know of any custom moves regarding charting/recording the map of a dungeon?
Does anyone know of any custom moves regarding charting/recording the map of a dungeon? Something like the navigator of the party documenting their crawl?
Ie
When you take a second with quill and parchment to record your journey, roll +wis:
#stonetop Jeremy Strandberg
#stonetop Jeremy Strandberg
Worked out the maths if anyone interested for the DW coins equivalent for each wealth level.
A handful of coppers = 5 coins
A purse of coppers = 15 coins
A handful of silvers = 45 coins
A purse of silvers = 135 coins
A handful of gold = 405 coins
A purse of gold = 1,215 coins
I’m working on the Sacred Gun compendium class, essentially a class inspired by Equilibrium’s Grammaton Cleric, by…
I’m working on the Sacred Gun compendium class, essentially a class inspired by Equilibrium’s Grammaton Cleric, by Isaac Ivan from the Priest korean manga, Boondock Saints, Warhammer’s Witch Hunter and such other religious-themed badass hero with guns.
It’s for fantasy setting so guns here is a fuzzy concept, I see mainly 1-shot flintlock pistols (in my mind, the character would have multiple guns on them).
So far I’ve maintly stole and adapted moves from the gunlinger playbooks but I wanted more custom and religious themed moves. I was wondering if the Hivemind had great ideas.
That’s what I have so far:
https://docs.google.com/document/d/1yH0TeZExRD62vE2efKtjS0ZK1z-k7Pat3kEmP2k4ilY/edit?usp=sharing
I just printed out the new version of the DW sheets…
I just printed out the new version of the DW sheets (https://drive.google.com/file/d/0B8_Fz4m5hcoieW1GRVVaNnRfbnc/view), but some of the text (gray on gray) isn’t legible, and I’m gonna be playing with kids. Does a printer-friendly version of them exist?
We finally got this done!
We finally got this done!
Next up is the Apothecary.
Is there a Van Helsing/Monster Hunter playbook?
Is there a Van Helsing/Monster Hunter playbook?
Preferably using pistols.
Dungeoneers Podcast – Episode 106 – Fancy Inns
Dungeoneers Podcast – Episode 106 – Fancy Inns
Curious to get some feedback on a pretty drastic revision of how XP, Bonds, and Drives work.
Curious to get some feedback on a pretty drastic revision of how XP, Bonds, and Drives work.
This is a concept for the Worlds of Adventure hack (which I’ll link to in the comments), so keep in mind that drastic overhauls are the name of the game.
See the image for a description of how the new system would work. It replaces gaining XP from failed rolls, resolving Bonds, and meeting Drive/Alignment requirements (In fact, Quirks replace those entirely).
Objectives:
– Make XP a more active and interesting system, instead of the largely passive system it is now.
– Incorporate the various and disparate ways of gaining XP: Bonds, Drives, and failing rolls (introducing complications).
– Align storytelling, character motivations, moves, and bonds into a more cohesive system.
ASK THE FATES
ASK THE FATES
When the GM decides to let the Fates answer a question in his instead, define the odds – Likely/Unlikely (+1/-1), Very Likely/ Very Unlikely (+2/2) – and roll+odds.
12+: Yes, and…
10+: Yes.
7-9: Yes, but..
3-6: No, but…
2-: No, and…
This will help the action flow smoothly (there’s no simple”no” answer) and spark the creative juices. For example:
The thief reaches the treasure room and asks if there are guards there. The GM decides to trust the fates but believes there’s no change to the odds. If he rolls. . .
12+: Yes, there are 2 knights and more: the Vizir is overseeing them.
10+: Yes, you see two knights.
7-9: Yes, but there’s only one guard there.
3-6: No, but you overhear footsteps coming your way.
2-: Not a single one, and it seems the big chest on the corner is opened.
Hello! David LaFreniere and myself are back with a new episode of Discern Realities!
Hello! David LaFreniere and myself are back with a new episode of Discern Realities!
In this one, we announce a brand-new contest. Here are the details:
-Create a magic item, custom move, or monster inspired by one of the Keepers of the Gauntlet titles.
-Paste your entries as a comment here or send it to gauntletpodcast@gmail.com
-250 word limit per entry
-You can submit as many entries as you like.
-We’ll be reading select entries every episode until the contest is over.
-Deadline for contest submissions: March 1st, 2018 at 11:59 PM EDT.
-Prizes: One winner will receive $25 and be invited to co-host an episode of the show. Up to two runners-up will each receive $25.
Keeper titles can be found here: https://docs.google.com/spreadsheets/d/1fZ_JFA4_pxp_JEa20mZ0KidhKjbrwPrswOBoDZtB6PU/edit#gid=771622354
If you have any questions, let me know here.