Has anyone played 13th Age?

Has anyone played 13th Age?

Has anyone played 13th Age? I’m thinking of doing my next DW game set in the 13th age world. Wondering your thoughts on the Icon system and replicating that concept into DW.

My first thought was to replace alignments with the icons. Choose one or two icons and one agenda from the icon and treat it as the alignment move. Open to other ideas, though.

Question for the Tavern about debilities…

Question for the Tavern about debilities…

Question for the Tavern about debilities…

Do debilities incur a -1 to the attribute, thereby possibly undermining the associated modifier, or replace the modifier with a -1?

I haven’t been able to find explicit direction. My inclination is that the modifier is replaced, or else debilities are not really that bad, especially considering that you only get one per stat.

I appreciate any thoughts on the matter.

Mikie

Episode 53 of Discern Realities is here!

Episode 53 of Discern Realities is here!

Episode 53 of Discern Realities is here!

This episode is a little longer than usual, but the conversations are nice and in-depth. Here is what is in this episode:

I reflect on the We Hunt the Keepers! DW campaign; we take a look at Ray Otus’s Plundergrounds #5; we go in deep on how to handle a miss on Cast a Spell, and the thematic considerations for both Wizard and Cleric versions of the move; we read two contest entries: The Orphan’s Kiss and The Joyous Pit (text for each is on the website); and we continue our AP of the story of St. Evelyn the White.

Enjoy!

http://www.gauntlet-rpg.com/discern-realities/episode-53

So, let´s say you somehow (custom move?) manage to give a monster a debility, how would you handle this rules-wise?

So, let´s say you somehow (custom move?) manage to give a monster a debility, how would you handle this rules-wise?

So, let´s say you somehow (custom move?) manage to give a monster a debility, how would you handle this rules-wise?

Asking for Submissions!

Asking for Submissions!

Asking for Submissions!

I’m planning to start a DW specific zine that focuses on the small bits of the world that GMs tend to gloss over. Things like food, customs, cultures, rocks, etc. My aim is to have each issue focus on a specific element and push it to it’s most interesting and GM useful extreme!

The first issue will focus on Stories! Tales, art, music, lies, and books.

Please post one of the following:

– An interesting story-telling method of Dungeon World

– A bizarre move / monster / setting / item related to storytelling

– A plain old interesting story template (not a full story, just the setting, tone, characters, etc. The party may or may not be able to take part in the stories themselves…)

The image belongs to Viktoria Martyniuk (https://dribbble.com/shots/4019619-Crystal-grotto)

The Scoundrel, a Dungeon World playbook recently reached Best Silver Seller and as I promised, the artwork has been…

The Scoundrel, a Dungeon World playbook recently reached Best Silver Seller and as I promised, the artwork has been…

Originally shared by Dwarfare Games

The Scoundrel, a Dungeon World playbook recently reached Best Silver Seller and as I promised, the artwork has been updated to match our most recent playbooks. Previous customers get the upgrade for free, of course!

http://www.drivethrurpg.com/product/178508/The-Scoundrel–A-Dungeon-World-Playbook

Hmm, the Priest (or #worldofadventures ‘s Cleric for that matter) ask to define your religion with these questions.

Hmm, the Priest (or #worldofadventures ‘s Cleric for that matter) ask to define your religion with these questions.

Hmm, the Priest (or #worldofadventures ‘s Cleric for that matter) ask to define your religion with these questions.

What do they Control (the sun, the seas, the skies, etc.)?

What do they Represent (love, death, war, wind, etc.)?

Who are their Worshippers (nobles, dwarves, wizards, etc.)?

Who are their Enemies (demons, undead, heretics, etc.)?

What are their Demands (sacrifices, secrets, victories, etc.)?

I feel like these questions don’t fit my setting as my gods all represent broader concepts, virtually everyone in the world are polytheist, they don’t have defined enemies or friends and they don’t really demand anything. If anything, they are more like ideologies and people interpret them how they like (hence the existence of numerous churches of the same god that have different beliefs and rites… much like we see with Christians, Protestants, Baptists, Anglicans, Puritants and whatnots).

So I came up with a set of different questions.

Here’s with an example.

Name: Ur

What do they Represent?

The eternal cycle of life and death.

What is one of their Gospel?

For one life taken, one should be given.

What is one of their Rite?

Proper burial of friend or foe by burying them in soil.

I feel like it’s missing 1 or 2 other but I can’t think of something interesting.

Does the Hivemind have ideas?

How is Load and encumbrance handled in your games?

How is Load and encumbrance handled in your games?

How is Load and encumbrance handled in your games? Does it come up often enough that you actually think about it? Or do you usually handwaive it away, or ignore it entirely even?

I put a poll below, for unscientific purposes.

One of my players was possessed by a dark god in our latest session and is struggling with working out to go after…

One of my players was possessed by a dark god in our latest session and is struggling with working out to go after…

One of my players was possessed by a dark god in our latest session and is struggling with working out to go after levelling up.

Does anyone know of any compendium classes which trigger when you’ve been the host of something awful?