Check it out!
Check it out!
Check it out!
Check it out!
Check it out!
So this comes from one of the keeper titles that I came up with
So this comes from one of the keeper titles that I came up with
Last Lantern before the Black Gate.
This small lantern is made of a black matte metal. It is about the size of an apple. Usually found carried on a chain to be worn as a large amulet or from a belt. It is a tiny hooded lantern. Decorated on it is spiraling words almost too small to make out “A light to find your way from the black gate”. These words are written in all the languages of all the beings that have writing. (Spending a lot of time you might be able to find it in your language)
When lit is doesn’t give any light. When held aloft and the word spoken it is lit for a brief moment with a blazing white light. The flame then implodes into the lantern and seems to suck away all light around the lantern. this light shine instead lights the path to the black gate. Any creature who holds it is instantly taken to the black gate and last breath.
I can’t figure out if the bearer should be able to reroll a last breath roll or get +1.
I am thinking reroll. I see this being used when a character is almost dead. So they decide to meet death on their terms. They fictional trigger means you have to
Know the words
Know how to use it
Be able to speak
And be strong enough to hold it alof, but for just the briefest of time.
Help me make this better or give me your opinion on it?
New Adventure Location!
New Adventure Location!
Version 1.2 of Homebrew World Now, with Druids!
Version 1.2 of Homebrew World Now, with Druids!
Never heard of Homebrew World before? Read about it here:
https://spoutinglore.blogspot.com/2018/07/homebrew-world.html
Updates of Note:
* Druids!
* Formally added in the “Have What You Need” move an other moves related to Supplies (see here for explanations https://goo.gl/BHjyz7)
* Reworded various Backgrounds to reference Have What You Need
* Reorganized the basic, violence, and optional moves. You spend most of the game with your character sheet “open” and having to flip to the back to see the Basic Moves was annoying.
Got questions or feedback? I’d love to hear them.
Feel free to share far and wide!
https://drive.google.com/open?id=1oLQ6QUT9LgOZuzoB_YqUaCjfPGYEOlud
A player of mine is playing the Fighter, and has the whimsical concept of a grizzled, scarred veteran who finds…
A player of mine is playing the Fighter, and has the whimsical concept of a grizzled, scarred veteran who finds peace through the art of cooking, which he learns from a sensei-type samurai ghost living in his knife (don’t ask).
I was looking around for a good cooking based CC, especially one that evokes martial art chef tropes like the excellent God of Cookery movie, but couldn’t find any good ones. So I made my own, using Anglekite CCs as inspiration.
I quite like it, but I’m not sure of a couple of things:
I’d love to get feedback!
– I’m not sure about the STOCK mechanic, bc the way to refill it is pretty passive. Not sure if I should ditch it.
– Is the core move straightforward enough, or is it too complex as written?
– Any suggestions for other moves / tweaks?
EDIT: Thanks for the feedback, everyone! Have changed the class and linked it below. For the Core Move, Flaws have been ditched and a Hit heals, regardless. All Base moves are now character-development questions, for consistency.
Looking for some inspiration!
Looking for some inspiration!
I’ve got a small group of 2-3 (depending on who shows up) players who are really new to tabletop RPGs in general, but seem to love Dungeon World. I am certain at least the paladin and ranger will attend, the 3rd player will be new if she shows up.
I did a first session where they infiltrated a castle where a party was in progress, stole a coveted weapon and barely escaped with their lives. They loved that session.
The second session was more typical “hack and slash” encounters while they made their way home with that treasure, and while they felt OK (especially the ranger who rolled absolutly exception on all his rolls) they told me afterwards they felt it was less fun than the first session.
For the third session, they found they need to go find an ancient artefact.
What i’m looking for is interesting situations that one could find themselves in, trying to find a hidden and/or protected treasure, that don’t (neccesarily) involve combat. These guys really seem to like puzzeling / strategizing, more so than just murdering everything they see.
Thoughts?
Be very interested in the Tavern’s Feedback! The Sword breaker Crew were a joy to work with….
Be very interested in the Tavern’s Feedback! The Sword breaker Crew were a joy to work with….
Mark Tygart teamed up with the Sword Breaker crew to create an adventure perfect for a Halloween Dungeon World…
Originally shared by Logan Howard
Mark Tygart teamed up with the Sword Breaker crew to create an adventure perfect for a Halloween Dungeon World one-shot! This is a full color PDF with haunting art by Jesse Ross. It’s a setting complete with all the monsters, spells, items, special moves, and compendium classes you need!
Anyone know a good playbook that uses magic by scribing runes?
Anyone know a good playbook that uses magic by scribing runes?
I want to run a cosmic horror mystery for my players on Halloween.
I want to run a cosmic horror mystery for my players on Halloween. The plot is they are survivors of a shipwreck on a strange landmass with ruins and such. I’m sort of torn between setting it in a sci-fi world where they are surviving passengers in a crashed spaceship and setting it in a more modern-day world.
We’ve been playing dungeon world for months now, and I wanted to try out a game of pbta with a modern twist.
I know there are a boatload of hacks, but I wanted to see if anyone out there knew of which one might work for this plot? Both sci-fi and modern suggestions would be appreciated!
Thanks!