I was thinking last night, and i suspect Dungeon World could do Willingham’s “Fables” about right…

I was thinking last night, and i suspect Dungeon World could do Willingham’s “Fables” about right…

I was thinking last night, and i suspect Dungeon World could do Willingham’s “Fables” about right…

The Archetypes would be Playbooks: The Beast, The Beauty, The Wooden Boy/Girl, The Hood (Red, Green, White), The Prince/Princess, The Witch, The Big Bad Wolf, etc.  Would make more sense for their only being one single Archetype, and the Bonds and starting Moves would be fun to extrapolate on. “When you go to the home of an elder relation (“Grandma’s House), roll + CHA…”

Adventures in the Mundane realm, the Homelands, and bleed-over across the two.

http://en.wikipedia.org/wiki/Fables_(comics)

I want to share a base class I came up with and hopefully get some feedback (also, it’s apparently pretty good, so…

I want to share a base class I came up with and hopefully get some feedback (also, it’s apparently pretty good, so…

I want to share a base class I came up with and hopefully get some feedback (also, it’s apparently pretty good, so I’m hopefully giving you something to use in your next campaign).

This is already published through Brandon Schmelz’s Funhaver Games/Industries so I don’t know if I’ll be able to do major alterations, but all criticism is definitely welcome. Please let me know what you think!

(Also, not sure what’s up with the floating dots on the first page or the white border around the class image, and Google Docs has issues with the fonts – I’d recommend downloading it for best effect.)

So I just picked up the Dungeon World pdf a few days ago.

So I just picked up the Dungeon World pdf a few days ago.

So I just picked up the Dungeon World pdf a few days ago. Anyone have an online game of DW going that I could jump in for a session? I will not be able to run it with my own groups for a while as we are in the middle of long campaigns in both of them right now, but I really want to at least try it out to see how it plays. Plus it will help me run it in the future. 

Over in a private post, I mentioned that I’m really hankering for a play-by-post Dungeon World game.  Does anyone…

Over in a private post, I mentioned that I’m really hankering for a play-by-post Dungeon World game.  Does anyone…

Over in a private post, I mentioned that I’m really hankering for a play-by-post Dungeon World game.  Does anyone have one going?  Has anyone done one sucessfully in the past?

Is anyone interested in playing in or running one now?

I’ve written up a base class for my Sword & Planet DW hack, Rocketeer World – the Warrior.

I’ve written up a base class for my Sword & Planet DW hack, Rocketeer World – the Warrior.

I’ve written up a base class for my Sword & Planet DW hack, Rocketeer World – the Warrior. It takes some inspiration from the Gladiator written by Travis Stout, but it’s mainly its own thing, and could work perfectly well with a bit of a tweak in a vanilla DW game.

I’m looking for any feedback on the mechanics or concept that people would like to provide…

Little idea: You know how Monsterhearts has the Classroom Creation thing, where you populate the high school, or at…

Little idea: You know how Monsterhearts has the Classroom Creation thing, where you populate the high school, or at…

Little idea: You know how Monsterhearts has the Classroom Creation thing, where you populate the high school, or at least one of the classrooms, with a bunch of provocative questions? I suddenly want to open up a game of Dungeon World with Tavern Creation. “So, the adventuring party who usually sits at this table. What stands out about their fighter as highly unusual? How did the wizard’s last magical experiment blow up in your face? Why do you look down on their cleric with such contempt?” “Okay, who is the drunk who is always in this corner? What’s his story, what does he drink to escape?” “What rumor have you heard about the mysterious cloaked figure who usually sits here? Okay, what rumor have you heard which contradicts that last rumor? And what rumor have you heard which contradicts both of those?”

Adam Koebel and Sage LaTorra, I think it will be useful a play aid reporting the threats’ types, instincts and moves.

Adam Koebel and Sage LaTorra, I think it will be useful a play aid reporting the threats’ types, instincts and moves.

Adam Koebel and Sage LaTorra, I think it will be useful a play aid reporting the threats’ types, instincts and moves.

Adam and I are definitely in the “retreat and think” stage of making the barbarian now, but I wanted to post some…

Adam and I are definitely in the “retreat and think” stage of making the barbarian now, but I wanted to post some…

Adam and I are definitely in the “retreat and think” stage of making the barbarian now, but I wanted to post some follow up thoughts in the interest of showing people what our design process is like.

As usual, I’ve fallen out of love with an idea I thought was killer. Heedless dice have some issues. Some of those could be fixed, sure, but the really problematic one is that they’re reactive.

The barbarian is all about being an active force. They upset the order, do the unexpected, and are generally unpredictable. Making their signature move something that was reactive just doesn’t sit right.

Thanks to all the threads over the last few days I think we’re narrowing in on something cool, with a core idea of what the barbarian is that I think is pretty solid. Thanks!

So now that we have the Planarch Codex, what’s some good recommended reading/viewing for it?

So now that we have the Planarch Codex, what’s some good recommended reading/viewing for it?

So now that we have the Planarch Codex, what’s some good recommended reading/viewing for it?