A question for DW GMs:

A question for DW GMs:

A question for DW GMs:

How do you, in your group, handle advancing fronts?  

I’m working on an old idea for a campaign – I know that something I want to address (one of the great world mysteries for my players) revolves around artifacts that are at the core of kingdoms in the world.  I also want to emphasize that, while the players are heroic, they can’t be everywhere at once; when they have the option of pursuing several possible actions, the ones they don’t pick will get worse, which in turn will affect my campaign front – the one that I plan on being a slow reveal.

So.  What are your rules of thumb?  How do you reveal front advancement to your players?  What do you do to both incorporate what your players do and make the world seem alive?

So, Jonathan Walton started an ARG for the Planarch Codex.  A tradition of ARGs is the forum where everyone trades…

So, Jonathan Walton started an ARG for the Planarch Codex.  A tradition of ARGs is the forum where everyone trades…

So, Jonathan Walton started an ARG for the Planarch Codex.  A tradition of ARGs is the forum where everyone trades clues and figures it out together, right?

So I’ll start.

Q#1: In fate’s marred cartography, to the far east lies the inkstone. What is its name?

And an ancillary clue, the answer leads to two influential people.

So I feel obligated to point out the convenience and general kickass-ness of these creature/encounter cards.

So I feel obligated to point out the convenience and general kickass-ness of these creature/encounter cards.

So I feel obligated to point out the convenience and general kickass-ness of these creature/encounter cards. Even better, if you look at the latest update, they have an example card, The Goblin Orkaster, with DW stats! BOSS.

http://www.kickstarter.com/projects/inkwellideas/creature-and-encounter-rpg-card-decks

I have this idea for a way to play DW with a “win” condition.

I have this idea for a way to play DW with a “win” condition.

I have this idea for a way to play DW with a “win” condition.

Basically, each class is entirely unique. The fighter is actually just one person somehow connected to a primal archetype, or the deity of war, or whatever—point being that they are the one fighter.

Start the game as usual.

After the first session the GM makes a campaign front and some adventure fronts. The more fronts the GM makes the harder the difficulty mode.

When a player character dies, they’re dead. Resurrection still works, sure, with the normal terms (i.e. it’s a discussion with the GM). Remember there’s just one of every class, so you can’t play another fighter if the fighter dies.

If the players defeat all the GM’s fronts before they run out of classes to play, the players win.

If the players run out of classes to play, the GM wins.

Obviously this isn’t a balanced competitive game or anything, but it could be cool to say “oh yeah, we beat a 3 front campaign with only 4 classes!” It’d also be cool to explore the uniqueness of classes through play—why is there just one fighter?

My third Dungeon World booklet “Take on Dragons” is available for purchase.

My third Dungeon World booklet “Take on Dragons” is available for purchase.

My third Dungeon World booklet “Take on Dragons” is available for purchase. After all what is  #DungeonWorld  without Dragons! There is a preview up at RPGNow [http://www.rpgnow.com/product/109039/Take-on-Dragons?affiliate_id=318171] and a different preview up at my blog [http://takeonrules.com/take-on-dragons/#preview].

http://www.rpgnow.com/product/109039/Take-on-Dragons?affiliate_id=318171]

Over on Twitter, someone managed to unlock the first stage of the mini-ARG for The Planarch Codex, which leads to…

Over on Twitter, someone managed to unlock the first stage of the mini-ARG for The Planarch Codex, which leads to…

Over on Twitter, someone managed to unlock the first stage of the mini-ARG for The Planarch Codex, which leads to the freebooter “job board” of Dis. Other folks are welcome to participate or not. Just something fun that I wanted to try, after seeing a presentation about ARGs at PAX Dev a couple years back. I’m naming it in honor of the Hobbit movie coming out at roughly the same time. Also, pretty cool that it starts on 12/12/12.

Here’s a few new playbooks, mostly the work of the fine people in the Traditional Games forum of SomethingAwful and…

Here’s a few new playbooks, mostly the work of the fine people in the Traditional Games forum of SomethingAwful and…

Here’s a few new playbooks, mostly the work of the fine people in the Traditional Games forum of SomethingAwful and Sage LaTorra and hacked together into sheets by me. Please read, share and enjoy! I’m particularly happy with how the Augur ended up turning out.

Augur: https://docs.google.com/open?id=0B4KAK_EamMB9ZUtkbHpJc2d3LTg

The Battlemind: https://docs.google.com/open?id=0B4KAK_EamMB9VVJibExGOWR4OGc