SUGGESTIONS NEEDED

SUGGESTIONS NEEDED

SUGGESTIONS NEEDED

I’m writing up the Session 1 procedures for Freebooters and I want to have a step where everyone talks about what big-picture fantasy elements they’d like to see in the campaign. Ideally—because it is my wont—I will also have a table people can roll on to get ideas, which needs to be populated with some evocative entries.

Let’s call the table CAMPAIGN ELEMENTS and use these as examples:

> A golden age of chivalry is in full swing

> The aristocracy is comprised at least partly of vampires

> A demigod rules one of the more populous cities

> Geysers or fountains of arcane origin erupt occasionally in unexpected places

So, things that could impact the overall setting in some way, be it cultural, supernatural, magical, or something else.

If you have any ideas along these lines, post them here! 12-15 words maximum per entry.

Excellent session of Freebooters 2e using the new rules.

Excellent session of Freebooters 2e using the new rules.

Excellent session of Freebooters 2e using the new rules. It went extraordinarily well. I really like how the new travel moves work in play. We also started out the session by using the culture development rules to flesh out some world building and history. I hate to admit that we’re probably not going to use Scatter Them or Reaction Check; they just didn’t vibe with the players at my table, all of whom thought it would make more sense for the Judge to roll for that stuff because both moves feel like they “cross the line.” I swear I didn’t poison the well against those moves (since I’m on the record here as being skeptical); I didn’t share my opinion until they’d already given their feedback. But all around another great session of a great game.

New blog post, wherein I demo the culture/settlement/faction generation procedure for Freebooters 2e.

New blog post, wherein I demo the culture/settlement/faction generation procedure for Freebooters 2e.

New blog post, wherein I demo the culture/settlement/faction generation procedure for Freebooters 2e.

https://lampblack-and-brimstone.com/

FREEBOOTERS 2e PLAYTEST RULES UPDATE

FREEBOOTERS 2e PLAYTEST RULES UPDATE

FREEBOOTERS 2e PLAYTEST RULES UPDATE

I’ve just uploaded the latest version of the basic rules. Changes include:

+ Heritage moves have been reduced to one per heritage.

+ Travel & Exploration moves have been revised to incorporate Mishaps, Hazards, Obstacles, Discoveries, and creature encounters.

+ Danger, Discovery and Creature tables from The Perilous Wilds have been edited and folded in.

+ Check Reaction and Scatter Them have been added to test if classic reaction and morale checks jibe with FotF.

+ The Wrap Up move now includes an option for shifting alignment.

+ Layout & design overhaul.

I’m making my way through Beasts & Booty, settlement, and dungeon rules to bring everything together. There will be some inconsistencies between these various parts in the mean time.

Let me know what you think!

https://www.dropbox.com/sh/p88e7exekcb0qsa/AACDXT11NSfNsy_VtQS51xDca?dl=0

Horst Wurst

https://www.dropbox.com/sh/p88e7exekcb0qsa/AACDXT11NSfNsy_VtQS51xDca?dl=0

I’m playtesting the new Travel & Exploration move and Keep Company in a Westmarches-style established setting and…

I’m playtesting the new Travel & Exploration move and Keep Company in a Westmarches-style established setting and…

I’m playtesting the new Travel & Exploration move and Keep Company in a Westmarches-style established setting and could use a 4th player. Follow the link for more information and to sign up for session 2 and 3.

https://plus.google.com/u/0/+HorstWurst/posts/JqohvsNVKDq

I recently brought a FotF 2e(ish) game I was running to an end and one of my players wrote an in character epilogue…

I recently brought a FotF 2e(ish) game I was running to an end and one of my players wrote an in character epilogue…

I recently brought a FotF 2e(ish) game I was running to an end and one of my players wrote an in character epilogue for his character: Jarnio, a simple warrior of resolute faith in his misspell riddled Holey Bibble. Jarnio managed to survive two campaigns (the first one was so short I allowed him to be ported over to the second one) despite whiffing most of his attacks and the bumbling of his fellow adventurers. He started as a human fighter, but over the course of the campaign mutated into a rabbit-dragon man with a tongue for a hand wearing a cursed cloak (that he never bothered to even try to remove) that occasionally made him pollute things, quite often himself.

At the end of the campaign he managed to polymorph himself back into human form using a variant of the Dungeon World Druid’s Shapeshifter move gained from eating a magic rock. I especially enjoy his descriptions for his fellow party members

https://docs.google.com/document/d/e/2PACX-1vR4O4zSti66J-APTCxsgibsvmNzLu1ajIjzEgT1brjuKG2aa472p86D7A5aEwNbcJAHeaXYDZEpmG4J/pub

https://docs.google.com/document/d/e/2PACX-1vR4O4zSti66J-APTCxsgibsvmNzLu1ajIjzEgT1brjuKG2aa472p86D7A5aEwNbcJAHeaXYDZEpmG4J/pub

Hello again! Back with a progress update. (Including improved format, content, and a little more editing)

Hello again! Back with a progress update. (Including improved format, content, and a little more editing)

Hello again! Back with a progress update. (Including improved format, content, and a little more editing)

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Below is a series of three dungeon starters designed to be played in conjunction with Funnel World, by Jason Lutes. This content isn’t QUITE the final version (I’d like to do another edit and add some finalized art) but I wanted to share it here while I still have the chance.

Within:

A variety of custom moves to improve your game

Alternate rules for villager creation

Three adventures meant to inspire play and test your villagers resolve

A variety of random tables to use how you will.

Enjoy!

https://drive.google.com/file/d/17MclzjUFCZwrIUIexWp6i589fDr62l4n/view?usp=drivesdk