I’m winding up to starting a new DW campaign as game master.

I’m winding up to starting a new DW campaign as game master.

I’m winding up to starting a new DW campaign as game master. I’ve never really liked the effect that the XP questions “have you looted a treasure/defeated a so and so?” had on play. I’ve always like RPGs for other reasons – beholding the awesome vistas, unearthing the hidden dark secrets.  

Especially, I got to thinking about how in the best fantasy movies there are always these amazing landscape panoramas, and yet in game so often I whiz by the wilderness travel to get players to the next action bit. I want to break that habit. So I thought, “what the hell, it’s hacking time!!” In my new campaign I am going to road test these XP questions to replace the old ones:

1. Did you stand in awe of a magnificent vista?

2. Did you discover the secret nature of some person, place, or thing?

These could also be GM principles (“Present magnificent vistas” “Reveal the secret nature of a person, place, or thing”) but I wanted to involve the players in making sure we all pause and appreciate. 

Because magnificent vistas!

Last week I found myself at a retreat on the Oregon coast, so of course I GMed four nights in a row of 2-3 hour…

Last week I found myself at a retreat on the Oregon coast, so of course I GMed four nights in a row of 2-3 hour…

Last week I found myself at a retreat on the Oregon coast, so of course I GMed four nights in a row of 2-3 hour sessions of Planar Codex Dungeon World. It was super awesome. For the first time ever, my players broke into applause at the end of the last night’s session. Haha. Yay for the Planarch Codex! 

I used the “ill-met in ditchwater” kick-off letter, and it just went crazy from there.

DMed a really satisfying first session ever of Dungeon World.

DMed a really satisfying first session ever of Dungeon World.

DMed a really satisfying first session ever of Dungeon World. 5 players, ranging in age from 10 to 40. I’m a real stickler for learning a game being part of the fun, and there was a solid flow of fun in the learning curve. I’ve had dissatisfying experiences with other hack and slash games, and the success-with-a-twist and asking players questions saved things again and again and again. All the players had loads of fun and want to play again as soon as possible. Yes!

Wow.

Wow.

Wow. This could totally be a Planarch Codex thingy. Some planes that Dis consumes get the tar sands treatment to power the city’s boilers – first the leviathan temples to urban gods, such as the Syncrude Sulfur pyramids, go up, in the midst of vast devastation…

http://www.energy-reality.org/action/syncrude-sulfur/

http://www.energy-reality.org/action/syncrude-sulfur/