I updated my big list of Dungeon World resources with the playbooks by azlath,the current kickstarter project Last…

I updated my big list of Dungeon World resources with the playbooks by azlath,the current kickstarter project Last…

I updated my big list of Dungeon World resources with the playbooks by azlath,the current kickstarter project Last Days of Anglekite by Magpie Games and some other stuff I found at OBS.

http://spacebeyondreality.com/post/dw-resources

#Review  of 10+ Treasures by David Guyll and Melissa Fisher.

#Review  of 10+ Treasures by David Guyll and Melissa Fisher.

#Review  of 10+ Treasures by David Guyll and Melissa Fisher.

TL;DR: awesome stuff.

#reviews   #dungeonworld  

http://scriptogr.am/sbr/post/10plus-dw

Hey, I just finished the Grim World Location Builder for Abulafia (random generator website in the style of a wiki).

Hey, I just finished the Grim World Location Builder for Abulafia (random generator website in the style of a wiki).

Hey, I just finished the Grim World Location Builder for Abulafia (random generator website in the style of a wiki).

Just click on the link and you’ll get 4 locations. If you want new ones click on Reload Generators or refresh your web page.

By the way, there are some more generators for DW here:

http://www.random-generator.com/index.php?title=Category:Dungeon_World

http://www.random-generator.com/index.php?title=Grim_World_Locations

Help with players with a more “traditional” mindset

Help with players with a more “traditional” mindset

Help with players with a more “traditional” mindset

by which I mean players who don’t like narrative authority over the gameworld .

My players like a consistent fantasy world where they can discover things. They don’t want to invent things on their own. So, if I ask them things like: [Ranger], what does your homeworld look like? or [Bard], what is the grand tale you heard about this hero? – not good.

I won’t say they want to lay back and get spoonfed but they want the traditional GM/player role where the GM tells them how the world works. They want that sense of wonder and excitement when they explore the world.

So, I have these questions:

a) How to make DW work for them generally? How to do worldbuilding (or is that not possible)?

b) How to run an interesting one-shot using a Dungeon Starter (i.e. by Marshall Miller [1]) or John Aegard’s Tight DW Oneshots [1] without using setting questions?

Basically: how to run a low-prep improvised game without having the player input for the setting?

Edit: I played a Dungeon Starter with the players so we tried.

#worldbuilding #improvising #oneshot #gamemastering

[1]: http://www.finemessgames.com/DWsupplements/dungeonstarters

[2]: https://plus.google.com/113677679278469240206/posts/C57G9mh7s5si

Question to the players of DW:

Question to the players of DW:

Question to the players of DW:

Does this game really feel different (as a player) than playing an OSR clone (or OD&D/AD&D)?

Because I played Dungeon Crawl Classics RPG yesterday and it was lots of fun because it is an easy to learn system and you can still narrate your actions although they might have no in-game consequence. I.e. I said: “I’m charging right in!” but I had a level 0 char who couldn’t charge.

I can imagine (I’ve never played DW, only GMed it) that a dungeon crawl in DW wouldn’t be that different. Depends on your GM, of course.

As a GM I like the partical success mechanic in DW because it helps me to propel the story onward but is this as valuable to the players as it is to the GM?

#oldschoolrenaissance