I was thinking about some previous discussions about the Multiclass moves, and how there is potential for stealing spotlight from the single-classed companions. I came up with the following move/change to how it works, which I think would be potentially interesting in play.
If you take the Multiclass Dabbler, Multiclass Initiate or Multiclass Master move and choose a starting move that is part of several interconnected moves (such as the Wizard’s Spellbook, Prepare Spells and Cast a Spell moves,) do not add those moves to your character sheet immediately. Instead, you will need to seek out a mentor who is willing to train you.
When you spend a significant amount of time studying with your mentor, ask your mentor what that looks like and then roll + the appropriate stat for the moves you are studying. On a 10+, you have mastered the next move; add it to your character sheet, and your mentor marks experience. On a 7-9, you’re making good progress; take 2 hold, which you can spend to perform the move or to gain +1 on your next attempt to learn this move. In either case, you will need to stop studying for now and do something else for a bit.
I see a few things I like about this approach. For one thing, the gaining of the completely new abilities happens gradually and in the fiction, rather than suddenly happening on level-up (and suddenly getting two or three moves in one hit).
For another, if one player wants to take a multiclass move from a class that’s already in the party, it automatically promotes a conversation between the two players at the point the multiclass move is taken – “are you willing to train me?” It also means that rather than just having (say) a second wizard appear in the party, they have distinct roles – one is the mentor, the other is the learner.
I can also see it creating interesting action in game. You want to learn from the Druid how to shapeshift? Well, the Druid might decide that you’ll need to travel alone to the heart of the Forest, harm no natural creature and fast there for three days and nights to study the essence of that land. Alternatively, they might say that they will call the ur-spirit of each of their land’s animals to you and you must win their trust. The Cleric might require you to learn all the prayers to their god, or require you to travel to the temple and be anointed by the high priest.
Anyway, I’d love feedback on the idea in general and the move as written in specific.