So in my current game the players are on board a massive train that travels between some of the major cities because…

So in my current game the players are on board a massive train that travels between some of the major cities because…

So in my current game the players are on board a massive train that travels between some of the major cities because the rest of the world is overrun by giant monsters that come out of a big chasm in the center of the continent. 

It’s currently under attack by raiders riding giant snakes and they established last game that the train has a huge artillery turret on the top of it that needs two people to fire it. We just winged it last time, with the spotter rolling to Aid and the gunner using Defy Danger+Dex but that didn’t feel quite right so I came up with this.

When you take aim and fire the Train’s main gun, roll +Bond with your spotter.

On a hit, deal b[2d10]. On a 7-9, choose one.

* The shot went wide and wasn’t a direct hit, deal w[2d10] damage instead.

*The gun has suffered some sort of malfunction, it will need to be repaired before it can fire again.

* You’ve made the shot but it’s drawn unwanted attention or caused unexpected collateral damage. 

This is the first time I’ve really made a custom move before, any suggestions/critique/etc?