Has anyone created an alternate druid?

Has anyone created an alternate druid?

Has anyone created an alternate druid? I like a lot about the druid with its focus on shape shifting. That said, I feel like the shape shifter move could be more nifty.

Instead of studied essence and born of the soil… how about aspects. When shape shifting the druid rolls +WIS as usual but also chooses three aspects. Aspects are animal qualities that the druid can mix and match, like wings or digging claws. Hold is still spent in the way we are used to but the moves are drawn directly from the aspects chosen. This also means the druid could become hybrid creatures (wings, quadruped, hooves equal a pegasus!). It also means that advanced moves could add magical aspects like breathes fire, gaze turns to stone and fiery aura.

What say you, good folk of the Tavern?

I wanted to create a move for using a great bow, a weapon I saw in the Dark Souls video game.

I wanted to create a move for using a great bow, a weapon I saw in the Dark Souls video game.

I wanted to create a move for using a great bow, a weapon I saw in the Dark Souls video game. I’m hoping someone will have better ideas for the move. One of the concepts behind the bow is that each arrow must be counted because they are the size of javelins and are each 1 weight. This is supposed to compensate for the bow’s prowess.

When you plant your great bow and fire on an opponent, mark off one great arrow and roll +STR. *On a 10+, choose two. *On a 7-9, choose one.

* Deal your class damage plus 1D6.

* Pin your target to a nearby object.

* Reduce your target’s armor by 1.

Has anyone created a weapon master CC yet? The following is what I might start with.

Has anyone created a weapon master CC yet? The following is what I might start with.

Has anyone created a weapon master CC yet? The following is what I might start with.

Dance of Death

When you roll damage in melee and there are at least two enemies in range, you may divvy your damage amongst those opponents. Only the highest Armor is applied.

Rite of Steel

When you perform a lengthy ritual (an hour or more) you may swap out your Signature Weapon’s Enhancements and Range tag. These changes are permanent, or until you perform the ritual again. To perform the ritual you must expend Metallic Incense which costs 15 coins and has Weight 1.

Thicket of Blades

When you Hack and Slash against two or more enemies, treat your enemies as if there was one less when determining their attack damage.

I was also thinking of adding another supernatural element to it. A move that allows the swordsmen to manipulate metal like a metal crafter from the Codex Alera book series.

Additionally, would it be in bad taste to have a move that allows a character to roll +WIS for Hack and Slash? (I’m calling it Sage of Blades)

I have an idea for a compendium class called Armiger.

I have an idea for a compendium class called Armiger.

I have an idea for a compendium class called Armiger. This is my first go at creating anything new for DW. Tell me what y’all think!

The trigger for gaining the opening move is when a powerful enemy knocks you down to 1 HP, you survive that battle and your armor value was 3 or higher (from mundane armor). If so, you can gain…

Valorous Arms

You’ve tinkered with a suit of your armor and have made it so much more than it was. Choose one Enhancement from the list below…

* Extra Plates: +1 armor, +1 weight.

* Glyph: One type of magical damage is halved when dealt to you.

* Heavy: Nothing but the heaviest blows can move you. +1 weight.

* Mobile: Remove the clumsy tag from your Valorous Arms, -1 weight.

* Perfect Craftsmanship: Non-magical attacks cannot ignore your Valorous Arms.

* Spiked: Whenever you take damage in melee, your opponent takes 2 damage that ignores armor. +1 weight.

* Ward: Non-magical ranged attacks roll their damage twice against you and take only the worst result.

* Weightless: Your Valorous Arms’ weight is 0.

Then you gain access to Bursting Plates and Ongoing Project.

Bursting Plates

When you speak the words of power your Valorous Arms explode, sending shrapnel ripping through everyone around you. Deal damage that ignores armor equal to your current armor value. Your Valorous Arms are lost until you spend an hour or so cobbling it back together.

Ongoing Project

A flash of inspiration results in further modifications to your Valorous Arms. Choose another Enhancement. You take +1 ongoing when Parleying with armor smiths.

You may select this move again to choose a 3rd Enhancement.