Played Dungeon World on Google Hangouts with Jesse Hess and Gary Montgomery  and it was fun times as per usual.

Played Dungeon World on Google Hangouts with Jesse Hess and Gary Montgomery  and it was fun times as per usual.

Played Dungeon World on Google Hangouts with Jesse Hess and Gary Montgomery  and it was fun times as per usual. There was not combat, but we used lots of other moves and advanced the plot. The Heroes also through diplomacy managed to temporarily halt the advancement of grim portents on one of the fronts. This is buying them time while they deal with another danger. 

I would like to create a new Thief move “Sniper”.

I would like to create a new Thief move “Sniper”.

I would like to create a new Thief move “Sniper”. The premise is that on advancement the thief character can take this move and it will allow her to use a thrown or ranged weapon to backstab a surprised or defenseless opponent. I will change “you don’t get into melee with them” into “you don’t get into melee or volley” and all the other choices of backstab stay the same. I think this should be a level 6-10 thief move. Thoughts or suggestions?

on my front sheet is a danger ambitious cult.

on my front sheet is a danger ambitious cult.

on my front sheet is a danger ambitious cult. They are “the forsaken” and have utterly rejected the gods and been rejected by the gods. I want to create a special quality resist divine magic like can’t be healed by cleric magic and divine spells and effects don’t work so well on them. But not sure how to make that happen or how to word it.

What is the difference between “Impending Doom” and “Grim Portents” when making up fronts?

What is the difference between “Impending Doom” and “Grim Portents” when making up fronts?

What is the difference between “Impending Doom” and “Grim Portents” when making up fronts?