Hey folks.

Hey folks.

Hey folks.

I’m prepping to run my first game and am struggling with one of the thief moves.

Tricks of the Trade

When you pick locks or pockets or disable traps, roll+DEX.

On a 10+, you do it, no problem.

On a 7–9, you still do it, but the GM

will offer you two options between suspicion, danger, or cost.

Can someone point me to an example of how the offer of two options works? I’m not getting it somehow.

Could anyone point me to some conversions of Eberron race and class to Dungeon World?

Could anyone point me to some conversions of Eberron race and class to Dungeon World?

Could anyone point me to some conversions of Eberron race and class to Dungeon World? My Google fu seems to be weak today and I’m not finding much.